RafaelFajardo

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  • (via IMG_0002 : Awful Library Books)

    March 22, 2012
  • Do not pretend that you are advancing game studies in any way [by defining “game”]. You are more likely to be holding it back. Chris Bateman (via notgames)

    March 22, 2012
  • To use App Inventor, you do not need to be a professional developer. This is because instead of writing code, you visually design the way the app looks and use blocks to specify the app’s behavior. App Inventor looks a lot like Scratch for grownups.   (via lifeandcode)

    March 21, 2012
  • “Moments of insight are a very-well studied psychological phenomenon with two defining features,” Lehrer tells Fresh Air’s Dave Davies. “The answer comes out of the blue – when we least expect it. … [And] as soon as the answer arrives we know this is the answer we’ve been looking for. … The answer comes attached…

    March 21, 2012
  • Coffeehouses brought people and ideas together; they inspired brilliant ideas and discoveries that would make Britain the envy of the world. The first stocks and shares were traded in Jonathan’s coffeehouse by the Royal Exchange (now a private members’ club); merchants, ship-captains, cartographers, and stockbrokers coalesced into Britain’s insurance industry at Lloyd’s on Lombard Street…

    March 21, 2012
  • First of all, as a student of culture and popular culture and the impact that it has on us all, I know this to be true: Seeing yourself represented in the popular culture is really critical in terms of forming your own self image. I’m old enough to have been around before seeing black people…

    March 21, 2012
  • National Geographic Known Universe S03E06 Print Tools (by MrCrafty78) I think that printing in space with this technology will be challenged by the absence of gravity. (Source: http://www.youtube.com/)

    March 21, 2012
  • bashford: “Printing three dimensional objects with incredibly fine details is now possible using two-photon lithography.” 3D-printer with nano-precision

    March 20, 2012
  • It wasn’t all that easy to apply the concept of living life in the countryside to a game design document,” said Yasuhiro Wada, creator of the Harvest Moon franchise. Wada had moved to Tokyo after being brought up in the countryside. Though he had no interest in returning to that environment, he finally understood its…

    March 20, 2012
  • It wasn’t all that easy to apply the concept of living life in the countryside to a game design document,” said Yasuhiro Wada, creator of the Harvest Moon franchise. Wada had moved to Tokyo after being brought up in the countryside. Though he had no interest in returning to that environment, he finally understood its…

    March 20, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum