RafaelFajardo

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    • Dr Manhattan
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    • Print Inventory
  • Formal Parameter: Temporal Envelope of the game. Made with Paper

    April 3, 2012
  • I’m trying to diagram problem/opportunity spaces for Rapid Physical Game Design & Prototyping class we just commenced. We are focused on human scale interactions, of bodies moving through space. The dimensions diagrammed above may not actually be orthogonal. Made with Paper

    April 3, 2012
  • I’m trying to diagram problem/opportunity spaces for Rapid Physical Game Design & Prototyping class we just commenced. We are focused on human scale interactions, of bodies moving through space. The dimensions diagrammed above may not actually be orthogonal. Made with Paper

    April 3, 2012
  • Game Design with Kids: An Interview with Charley Miller – Boing Boing

    Game Design with Kids: An Interview with Charley Miller – Boing Boing

    April 3, 2012
  • Game Design with Kids: An Interview with Charley Miller – Boing Boing

    Game Design with Kids: An Interview with Charley Miller – Boing Boing

    April 3, 2012
  • All our metaphors are broken. The network is not a space (notional, cyber or otherwise) and it’s not time (while it is embedded in it at an odd angle) it is some other kind of dimension entirely. BUT meaning is emergent in the network, it is the apophatic silence at the heart of everything, that-which-can-be-pointed-to.…

    April 3, 2012
  • videovault: “Prototyping Interfaces – Teaser” Interactiondesigners develop our digital everyday life. They concept, sketch and create new possibilities of interaction, which are evaluated with functional and technical prototypes. Tweet (Source: https://player.vimeo.com/)

    April 3, 2012
  • videovault: “Prototyping Interfaces – Teaser” Interactiondesigners develop our digital everyday life. They concept, sketch and create new possibilities of interaction, which are evaluated with functional and technical prototypes. Tweet (Source: https://player.vimeo.com/)

    April 3, 2012
  • techwaste: Dotsies, via Phil G.

    April 3, 2012
  • Fwd: [Humanist] 25.869 jobs at Alberta, Brown

    Fwd: [Humanist] 25.869 jobs at Alberta, Brown                 Humanist Discussion Group, Vol. 25, No. 869.            Department of Digital Humanities, King’s College London                       www.digitalhumanities.org/humanist                Submit to: humanist@lists.digitalhumanities.org  [1]   From:    "Ashton, Andrew"                (69)        Subject: Job: Data Visualization Coordinator, Brown University                Library  [2]   From:    Susan Brown                          (28)        Subject: Job Posting: Project Manager, Canadian Writing Research                Collaboratory –[1]————————————————————————        Date: Mon,…

    April 3, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum