RafaelFajardo

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  • moviesandmusicandbooksohmy: The first sentence of the best answer? ”This is freaking fantastic!” (and I can’t agree more.  Full text:  Is it OK to run an illegal library from my locker at school? Let me explain.  I go to a private school that is rather strict. Recently, the principal and school teacher council released a (very long)…

    April 3, 2012
  • Brooke Tomiello: PUTTING ART BACK ON THE SMALL SCREEN WITH THE RETURN OF MTV’S…

    Brooke Tomiello: PUTTING ART BACK ON THE SMALL SCREEN WITH THE RETURN OF MTV’S… brooketomiello: PUTTING ART BACK ON THE SMALL SCREEN WITH THE RETURN OF MTV’S ARTBREAKS! A new Creative Time collaboration with MTV and MoMA PS1 puts video art back on the tube! Starting this month, the revival of the classic MTV program…

    April 3, 2012
  • austinkleon: Jonah Lehrer, Imagine: How Creativity Works First off, I like a lot of Jonah Lehrer’s writing — I quoted him in Steal, after all — but if you’ve been following me on Twitter, you probably know how I’m feeling these days about neuroscience/art writing: BREAKING NEWS: after stuffing 100 college students into an MRI…

    April 3, 2012
  • State Diagram, Transition Diagram, for example. Made with Paper

    April 3, 2012
  • State Diagram, Transition Diagram, for example. Made with Paper

    April 3, 2012
  • Formal Parameter: Number of bodies/body parts in the physical game. Made with Paper

    April 3, 2012
  • Formal Parameter: Number of bodies/body parts in the physical game. Made with Paper

    April 3, 2012
  • Formal Parameter: Spatial Envelope, bounding cube or cone of the game space. Made with Paper

    April 3, 2012
  • Formal Parameter: Spatial Envelope, bounding cube or cone of the game space. Made with Paper

    April 3, 2012
  • Formal Parameter: Temporal Envelope of the game. Made with Paper

    April 3, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum