RafaelFajardo

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    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • humanegames: I’m trying to diagram problem/opportunity spaces for Rapid Physical Game Design & Prototyping class we just commenced. We are focused on human scale interactions, of bodies moving through space. The dimensions diagrammed above may not actually be orthogonal. Made with Paper

    April 4, 2012
  • humanegames: Formal Parameter: Temporal Envelope of the game. Made with Paper

    April 4, 2012
  • humanegames: Formal Parameter: Number of bodies/body parts in the physical game. Made with Paper

    April 4, 2012
  • humanegames: State Diagram, Transition Diagram, for example. Made with Paper

    April 4, 2012
  • rafaelfajardo: Bill Buxton’s book talks about the insufficiency of state diagrams to pre-visualize human experiences. It made me think about dance step diagrams and choreographic notation schemes.  (via Fed by Birds: Dance Diagrams)

    April 4, 2012
  • rafaelfajardo: Bill Buxton’s book talks about the insufficiency of state diagrams to pre-visualize human experiences. It made me think about dance step diagrams and choreographic notation schemes.  (via Fed by Birds: Dance Diagrams)

    April 4, 2012
  • magnificentruin: The coveted straight-legged R

    April 3, 2012
  • theatlantic: Was American Pie More Influential Than Titanic? In the late ’90s, a screenplay made the studio rounds bearing the unwieldy title, “Untitled Teenage Sex Comedy That Can Be Made For Under $10 Million That Most Readers Will Probably Hate But I Think You Will Love.” That’s a cheeky move for a young screenwriter, risking…

    April 3, 2012
  • theavc: If you haven’t already heard, our Games editor John Teti has launched A.V. Club sister-site The Gameological Society. If you like games and thinking, it is probably for you.

    April 3, 2012
  • theavc: If you haven’t already heard, our Games editor John Teti has launched A.V. Club sister-site The Gameological Society. If you like games and thinking, it is probably for you.

    April 3, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum