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Job in Creative Digital Humanities at UBC
Humanist Discussion Group, Vol. 25, No. 875. Department of Digital Humanities, King’s College London www.digitalhumanities.org/humanist Submit to: humanist@lists.digitalhumanities.org Date: Wed, 4 Apr 2012 19:17:55 -0400 From: William Bowen Subject: Tenure-track position, UBC Faculty of Creative and Critical Studies Tenure-Track Assistant Professor, Digital Humanities The Faculty of Creative and Critical Studies at the University of British…
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Google’s Project Glass Imagines the Cyborg Interface of Tomorrow – Kasia Cieplak-Mayr von Baldegg – Technology – The Atlantic
Google’s Project Glass Imagines the Cyborg Interface of Tomorrow – Kasia Cieplak-Mayr von Baldegg – Technology – The Atlantic A Response to the Google Project Glass video… A new video from Google speculates about how glasses could function as our primary interface with the digital world in the future. Project Glass is the work of Google[x], which The New…
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How Open Source Is Disrupting Visual Art | The Creators Project
How Open Source Is Disrupting Visual Art | The Creators Project If you’ve seen an unbelievable interactive projection or a mind-blowing piece of generative video art, odds are you’ve come across openFrameworks, an accessible programming platform that has helped create projects like Arturo Castroand Kyle McDonald’s Faces, a real-time face-substitution project, the EyeWriter graffiti headset from F.A.T. Labs, and Chris O’Shea’s playful,…
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But I think what made our games different, one of the things, is that we had this language [Sierra’s Adventure Game Interpreter] that no one else had. And we had tool makers who built tools for us to use. When I tell people that we made all those games before Photoshop, they just look at…
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But I think what made our games different, one of the things, is that we had this language [Sierra’s Adventure Game Interpreter] that no one else had. And we had tool makers who built tools for us to use. When I tell people that we made all those games before Photoshop, they just look at…
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Incitement as a productive game
About the Book and Playing Cards Pro agonist: The Art of Opposition is a book and set of playing cards that explore the productive possibilities of ‘agonism,’ or a relationship built on mutual incitement and struggle. Designed in black and blue — the colors of a good bruise — Pro agonist brings together writings by…
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Incitement as a productive game
About the Book and Playing Cards Pro agonist: The Art of Opposition is a book and set of playing cards that explore the productive possibilities of ‘agonism,’ or a relationship built on mutual incitement and struggle. Designed in black and blue — the colors of a good bruise — Pro agonist brings together writings by…
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I hoped all this stuff would go the way of my beloved Betamax Movie Machine, that the tech would crumble and disappear before I did. However, it is becoming clear to me that the exact opposite is happening. Little by little, I have been forced to enter the world I sneered at for so long.…
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Don’t make something unless it is both necessary and useful; but if it is both necessary and useful, don’t hesitate to make it beautiful. Shaker Philosophy (via brianlucid)
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humanegames: Formal Parameter: Spatial Envelope, bounding cube or cone of the game space. Made with Paper
