RafaelFajardo

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  • Job in Creative Digital Humanities at UBC

                    Humanist Discussion Group, Vol. 25, No. 875.            Department of Digital Humanities, King’s College London                       www.digitalhumanities.org/humanist                Submit to: humanist@lists.digitalhumanities.org        Date: Wed, 4 Apr 2012 19:17:55 -0400        From: William Bowen        Subject: Tenure-track position,  UBC Faculty of Creative and Critical Studies Tenure-Track Assistant Professor, Digital Humanities The Faculty of Creative and Critical Studies at the University of British…

    April 5, 2012
  • Google’s Project Glass Imagines the Cyborg Interface of Tomorrow – Kasia Cieplak-Mayr von Baldegg – Technology – The Atlantic

    Google’s Project Glass Imagines the Cyborg Interface of Tomorrow – Kasia Cieplak-Mayr von Baldegg – Technology – The Atlantic A Response to the Google Project Glass video… A new video from Google speculates about how glasses could function as our primary interface with the digital world in the future. Project Glass is the work of Google[x], which The New…

    April 4, 2012
  • How Open Source Is Disrupting Visual Art | The Creators Project

    How Open Source Is Disrupting Visual Art | The Creators Project If you’ve seen an unbelievable interactive projection or a mind-blowing piece of generative video art, odds are you’ve come across openFrameworks, an accessible programming platform that has helped create projects like Arturo Castroand Kyle McDonald’s Faces, a real-time face-substitution project, the EyeWriter graffiti headset from F.A.T. Labs, and Chris O’Shea’s playful,…

    April 4, 2012
  • But I think what made our games different, one of the things, is that we had this language [Sierra’s Adventure Game Interpreter] that no one else had. And we had tool makers who built tools for us to use. When I tell people that we made all those games before Photoshop, they just look at…

    April 4, 2012
  • But I think what made our games different, one of the things, is that we had this language [Sierra’s Adventure Game Interpreter] that no one else had. And we had tool makers who built tools for us to use. When I tell people that we made all those games before Photoshop, they just look at…

    April 4, 2012
  • Incitement as a productive game

    About the Book and Playing Cards Pro agonist: The Art of Opposition is a book and set of playing cards that explore the productive possibilities of ‘agonism,’ or a relationship built on mutual incitement and struggle. Designed in black and blue — the colors of a good bruise — Pro agonist brings together writings by…

    April 4, 2012
  • Incitement as a productive game

    About the Book and Playing Cards Pro agonist: The Art of Opposition is a book and set of playing cards that explore the productive possibilities of ‘agonism,’ or a relationship built on mutual incitement and struggle. Designed in black and blue — the colors of a good bruise — Pro agonist brings together writings by…

    April 4, 2012
  • I hoped all this stuff would go the way of my beloved Betamax Movie Machine, that the tech would crumble and disappear before I did. However, it is becoming clear to me that the exact opposite is happening. Little by little, I have been forced to enter the world I sneered at for so long.…

    April 4, 2012
  • Don’t make something unless it is both necessary and useful; but if it is both necessary and useful, don’t hesitate to make it beautiful. Shaker Philosophy (via brianlucid)

    April 4, 2012
  • humanegames: Formal Parameter: Spatial Envelope, bounding cube or cone of the game space. Made with Paper

    April 4, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum