RafaelFajardo

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  • theparisreview: “Paint to End Painting”: A Look at Brice Marden’s Notebooks

    April 29, 2016
  • Not only that, but efforts to make women change simply aren’t solving tech’s gender problem: instead, it’s getting worse. Women still make up only 25% of tech roles, with women of color particularly underrepresented: the computing workforce is just 3% Black women, 5% Asian women, and 1% Latina women. All lean in means is that…

    April 29, 2016
  • ““The easy problems have been solved. Designing systems is difficult because there is no consensus on what the problems are, let alone how to solve them,” wrote Mary Poppendieck, the lean-software development guru, in 2002.” Strategy as a Wicked Problem https://hbr.org/2008/05/strategy-as-a-wicked-problem via Instapaper (via iamdanw)

    April 29, 2016
  • Jerry Saltz: Every artist makes rules — I’ll only use rulers, or I won’t use the camera. One of your rules, unconsciously or consciously, was “I’m not going to be an actor, a star, in these videos”? James Franco: Yes, early on. Because I had this feeling like, Oh, I should keep these worlds separate.…

    April 28, 2016
  • In terms of structure, having been part of Slack groups ranging in size from 2 to 2,000 people, I have learned that Slack only really works at the team level of 2–25 people (give or take). It is possible to derive value from larger channels, for example as activity streams mostly for notifications, but not…

    April 28, 2016
  • celia-hannes: Ettore Sottsass, Photograph, India, 1987 

    April 28, 2016
  • April 28, 2016
  • What can we learn from artists about living a creative life?

    Lin Manuel Miranda: One of my favorite books is My Name Is Asher Lev by Chaim Potok. It’s about a young boy and his maturation into an artist. His mom always wanted him to paint pretty pictures, paint beautiful pictures. She asked, Did you paint something beautiful? And one of the great lines in the…

    April 28, 2016
  • forestambassador: Breaksout is a game about Breakout by Pippin Barr. Play Online Why Try It: A huge number of clever, compelling, and experimental variations on a familiar game. Mood: Contemplative Author’s Notes: “What’s better than breaking out?! BREAKSING OUT! Breaks out to your heart’s content in these wonderful variants of your old family friend! Snake…

    April 27, 2016
  • purestform: Le Corbusier’s The Modulor: a harmonious measure to the human scale universally applicable to architecture and mechanics. 1954. Faber and Faber. London

    April 24, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum