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Brian Lucid: Somebody make this:
Brian Lucid: Somebody make this: brianlucid: It was called “The Rome Project” by Adobe. It took a little from indesign, illustrator, photoshop and flash and brought it in-browser (it also ran on the desktop). http://rome.adobe.com/ The project is now dead as far as I know. I think they struggled finding a business model for it.…
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I’d love to see more projects like this for games. After attending the Nordic Game Jam last year, I was bothered by the lack of non-programming talent – artists, musicians, architects, etc – and more friction between games and other creative mediums in the vein of Seven on Seven would be a wonderful thing. Rhizome’s…
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I’d love to see more projects like this for games. After attending the Nordic Game Jam last year, I was bothered by the lack of non-programming talent – artists, musicians, architects, etc – and more friction between games and other creative mediums in the vein of Seven on Seven would be a wonderful thing. Rhizome’s…
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The Creators Project and the New Aesthetic
blech: This week has seen an explosion of writing about James Bridle’s new-aesthetic project (if one may call it that), from Bruce Sterling’s essay, through calls to politics, references to art history, and riffs on music. Finally, today, there was a collection of responses from several artists on the Creators Project blog (as referenced here earlier). I…
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Somebody make this:
zachrose: A browser-based book design tool. Like InDesign, but less “pro.” Sign in to work on your projects. Images and text are saved and versioned. Make prints available for order. Publish as PDFs and/or uniformly constrained webpages.
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Pre-Tetris games were different in a primal way. They required human opponents or at least equipment — the manipulation of three-dimensional objects in space. When you sat down to play them, chances were you meant to sit down and play them. Stupid games, on the other hand, are rarely occasions in themselves. They are designed…
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Pre-Tetris games were different in a primal way. They required human opponents or at least equipment — the manipulation of three-dimensional objects in space. When you sat down to play them, chances were you meant to sit down and play them. Stupid games, on the other hand, are rarely occasions in themselves. They are designed…
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Notes for a theory of contemporary education
notational: Very loose ideas floating around my head these days. Even if they are loopy or ridiculous, the seeds of something useful might be in here.Not sure about the mechanistic aspects. 1. We live in a day and age (and in many cases place) in which information is not a scarce resource. Due to the…
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new-aesthetic: “We found love in a Coded Space.” A talk by James Bridle from LIFT, February 2012. (Source: http://videos.liftconference.com/)
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laphamsquarterly: The No. 1 quote critics give me is, “Thom, your work is irrelevant.” My art is relevant because it’s relevant to 10 million people. That makes me the most relevant artist in this culture. “Thomas Kinkade dies at 54,” LA Times Susan Orlean, “Art for Everybody,” The New Yorker, 2001.
