RafaelFajardo

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  • http://c.brightcove.com/services/viewer/federated_f9?isVid=1&isUI=1 theatlantic: The Most Dangerous Gamer:In a multibillion-dollar industry addicted to laser guns and carnivorous aliens, can true art finally flourish? Like many wealthy people, Jonathan Blow vividly remembers the moment he became rich. At the time, in late 2008, he was $40,000 in debt and living in a modest San Francisco apartment, having just spent…

    April 12, 2012
  • http://c.brightcove.com/services/viewer/federated_f9?isVid=1&isUI=1 theatlantic: The Most Dangerous Gamer:In a multibillion-dollar industry addicted to laser guns and carnivorous aliens, can true art finally flourish? Like many wealthy people, Jonathan Blow vividly remembers the moment he became rich. At the time, in late 2008, he was $40,000 in debt and living in a modest San Francisco apartment, having just spent…

    April 12, 2012
  • Google also piqued viewer interest with “Gmail Tap,” a concept video that premiered this week with 2.4 million views, putting it in the No. 4 spot. The video explores an approach to typing emails on a touch screen that is so radically new it’s old — almost 150, actually. Gmail Tap employs technology developed by…

    April 12, 2012
  • The first step in learning the code is to memorize the dot and dash combinations representing the letters. They must not be visualized as dots and dashes, however, but rather should be “auralized” as sounds. There is no such word as auralized, but if there were it would express the correct method of grasping the…

    April 12, 2012
  • explore-blog: The basic elements of creativity: copy, transform, combine. 

    April 12, 2012
  • Consider that there are about 7 billion people on the planet, and about 5.6 billion mobile phones. Today most of those phones are feature phones. (The smartphone installed base is approaching 1 billion.) But at some point, maybe in a decade, virtually every phone will be a smartphone, if only because the parts required to…

    April 12, 2012
  • Despite e-reading platforms’ emphasis on the social capabilities of pixellated consumption — collaborative marginalia, the ability to broadcast what you’re reading to your friends on Facebook, the belief that, overall, there’s a community in every book — it seems that, for the vast majority of Americans, sharing is still very much an analog thing. Pew’s…

    April 12, 2012
  • blackbootybitches: the-free-encyclopedia-that-anyone-can-edit.png, 2012

    April 12, 2012
  • artlistpro: 1 and Another  Real-world physical pixel art space designed for creative expression and interaction – part of the Life Online exhibition at the National Media Museum, Bradford UK, which looks at the impact of the internet in our lives.  1 and anotheris an artwork by Erin Newell and Phil Bird for the Life Online exhibition [open…

    April 12, 2012
  • madamebits: World’s largest book – needs 2 people to turn the pages.

    April 12, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum