RafaelFajardo

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  • humanegames: FEMICOM is a portmanteau that combines the words feminine and computing. It is also a nod to the Japanese video game console called the Nintendo Famicom. FEMICOM is my attempt to document and preserve those special pockets of feminine tech, especially of the 20th century. Tamagotchis and Hello Kitty Game Boys are part of…

    April 15, 2012
  • FEMICOM is a portmanteau that combines the words feminine and computing. It is also a nod to the Japanese video game console called the Nintendo Famicom. FEMICOM is my attempt to document and preserve those special pockets of feminine tech, especially of the 20th century. Tamagotchis and Hello Kitty Game Boys are part of this…

    April 15, 2012
  • FEMICOM is a portmanteau that combines the words feminine and computing. It is also a nod to the Japanese video game console called the Nintendo Famicom. FEMICOM is my attempt to document and preserve those special pockets of feminine tech, especially of the 20th century. Tamagotchis and Hello Kitty Game Boys are part of this…

    April 15, 2012
  • The New Robot Domesticity

    The New Robot Domesticity jenlindblad: Diego Trujillo-Pisanty, currently a student in the Design Interactions department at the Royal College of Art in London, has looked ahead at how future homes might be redesigned to accommodate domestic robots.  Rather than build entire new forms of architecture, however, Diego suggests that we’ll first begin quite simply: retrofitting our interior environments, in often…

    April 15, 2012
  • itsherfactory: Rachel Maddow: The Fresh Air Interview “I don’t think anybody set out to make us so divorced from the wars that we wage,” she says. “But all of these little tweaks — all of these little changes that we made — had the effect of letting a president wage war without political restraint and…

    April 15, 2012
  • itsherfactory: Rachel Maddow: The Fresh Air Interview “I don’t think anybody set out to make us so divorced from the wars that we wage,” she says. “But all of these little tweaks — all of these little changes that we made — had the effect of letting a president wage war without political restraint and…

    April 15, 2012
  • Call of Apathy: Violent Young Men and Our Place in War

    Call of Apathy: Violent Young Men and Our Place in War xtianw: War is the most horrific, sickening thing mankind can inflict upon itself, fought by and large by uneducated maniacs that have no other place in the world. Videogames have the attention of the youth and can educate as well as entertain. The real…

    April 15, 2012
  • Call of Apathy: Violent Young Men and Our Place in War

    Call of Apathy: Violent Young Men and Our Place in War xtianw: War is the most horrific, sickening thing mankind can inflict upon itself, fought by and large by uneducated maniacs that have no other place in the world. Videogames have the attention of the youth and can educate as well as entertain. The real…

    April 15, 2012
  • Response: Call of Apathy: Advanced Warfighter

    Response: Call of Apathy: Advanced Warfighter xtianw: The list of questions raised by our military’s digital paradigm shift doesn’t stop with its effects on our youth. What few answers are provided are shrouded in the smoke and mirrors of “classified information” and “the interest of national security.” Is the risk of fratricide or civilian casualties…

    April 15, 2012
  • Response: Call of Apathy: Advanced Warfighter

    Response: Call of Apathy: Advanced Warfighter xtianw: The list of questions raised by our military’s digital paradigm shift doesn’t stop with its effects on our youth. What few answers are provided are shrouded in the smoke and mirrors of “classified information” and “the interest of national security.” Is the risk of fratricide or civilian casualties…

    April 15, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum