RafaelFajardo

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    • Print Inventory
  • Scratch + Google = Next Generation of Programming Blocks for Kids — MIT MEDIA LAB

    Scratch + Google = Next Generation of Programming Blocks for Kids — MIT MEDIA LAB “Our broader goal is not just to support Scratch itself, but to spread the Scratch approach to coding and learning. And that’s why we’re announcing today a new collaboration with Google, focused on helping other developers create high-quality coding experiences…

    May 18, 2016
  • Archive

    Archive design that does violence, wether intentionally or as an unforseen biproduct. design that critiques violence, either speculative or actual. this is the archive from an exhibit at MoMA curated by Paola Antonelli and Jamer Hunt. 

    May 18, 2016
  • antimodular/Best-practices-for-conservation-of-media-art

    antimodular/Best-practices-for-conservation-of-media-art

    May 18, 2016
  • What is Critical Making?

    What is Critical Making?

    May 18, 2016
  • Cheat Sheet for a Non (or Less) Colonialist Speculative Design — A Parede

    Cheat Sheet for a Non (or Less) Colonialist Speculative Design — A Parede

    May 16, 2016
  • Questioning the “critical” in Speculative & Critical Design — A Parede

    Questioning the “critical” in Speculative & Critical Design — A Parede

    May 16, 2016
  • Massimo Banzi’s 13 Rules for Open Source Projects

    brucesterling: Adapted from a talk by Massimo Banzi, co-founder of Arduino, presented at World Maker Faire 2011 in New York. 1. Don’t make something you don’t use yourself. 2. Know who you are making it for. 3. Know what you want out of it. 4. Make projects, not platforms. 5. Respect the intelligence of the…

    May 16, 2016
  • Latest code drawing running on a Raspberry Pi !!!!!

    May 5, 2016
  • visicert: Cliff Retreat Section | Alex Hogrefe

    April 29, 2016
  • hitrecordjoe: “yet another storm in a teacup”

    April 29, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum