RafaelFajardo

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    • Dr Manhattan
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    • Print Inventory
  • Allforge

    Allforge “At Allforge we believe in a world where manufacturing takes place in your own home.” Promises injection molding in the home. I don’t see any mention of special venting needs for working with plastics. Hmmmmm….

    May 19, 2016
  • At Allforge we believe in a world where manufacturing takes place in your own home. (via Allforge) (Source: https://player.vimeo.com/)

    May 18, 2016
  • Scratch and Google Introduce Scratch Blocks

    Scratch and Google Introduce Scratch Blocks “We’re also continuing to improve Blockly, the technology underlying Scratch Blocks. Today, we open-sourced a native Android version of Blockly that supports building better experiences on tablets, and we plan to open-source an iOS version later this year.  We’ve also made significant improvements to the performance of web Blockly,…

    May 18, 2016
  • Scratch + Google = Next Generation of Programming Blocks for Kids — MIT MEDIA LAB

    Scratch + Google = Next Generation of Programming Blocks for Kids — MIT MEDIA LAB “Our broader goal is not just to support Scratch itself, but to spread the Scratch approach to coding and learning. And that’s why we’re announcing today a new collaboration with Google, focused on helping other developers create high-quality coding experiences…

    May 18, 2016
  • Archive

    Archive design that does violence, wether intentionally or as an unforseen biproduct. design that critiques violence, either speculative or actual. this is the archive from an exhibit at MoMA curated by Paola Antonelli and Jamer Hunt. 

    May 18, 2016
  • antimodular/Best-practices-for-conservation-of-media-art

    antimodular/Best-practices-for-conservation-of-media-art

    May 18, 2016
  • What is Critical Making?

    What is Critical Making?

    May 18, 2016
  • Cheat Sheet for a Non (or Less) Colonialist Speculative Design — A Parede

    Cheat Sheet for a Non (or Less) Colonialist Speculative Design — A Parede

    May 16, 2016
  • Questioning the “critical” in Speculative & Critical Design — A Parede

    Questioning the “critical” in Speculative & Critical Design — A Parede

    May 16, 2016
  • Massimo Banzi’s 13 Rules for Open Source Projects

    brucesterling: Adapted from a talk by Massimo Banzi, co-founder of Arduino, presented at World Maker Faire 2011 in New York. 1. Don’t make something you don’t use yourself. 2. Know who you are making it for. 3. Know what you want out of it. 4. Make projects, not platforms. 5. Respect the intelligence of the…

    May 16, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum