RafaelFajardo

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  • My observation is that it takes new hires about six months before they fully accept that no one is going to tell them what to do, that no manager is going to give them a review, that there is no such thing as a promotion or a job title or even a fixed role (although…

    April 17, 2012
  • It all started with Snow Crash. Valve: How I Got Here, What It’s Like, and What I’m Doing | Valve

    April 17, 2012
  • kottke.org: Valve Software’s usual approach to building a creative business

    kottke.org: Valve Software’s usual approach to building a creative business jkottke: Michael Abrash discusses how he came to work for Valve Software (he coauthored Quake with John Carmack back in the day) and, more interestingly, what Valve is like as a company. The idea that a 10-person company of 20-somethings in Mesquite, Texas, could get…

    April 17, 2012
  • DROP OUT. HANG OUT. SPACE OUT.: On the Videogame Auteur

    DROP OUT. HANG OUT. SPACE OUT.: On the Videogame Auteur dropouthangoutspaceout: I enjoyed this piece by Leigh Alexander. It weaves an interesting path through the murky waters surrounding indie culture, avoiding the tired debates around the topic, and goes to the core of what pieces like The Atlantic’s take on indie games mean for how…

    April 17, 2012
  • DROP OUT. HANG OUT. SPACE OUT.: On the Videogame Auteur

    DROP OUT. HANG OUT. SPACE OUT.: On the Videogame Auteur dropouthangoutspaceout: I enjoyed this piece by Leigh Alexander. It weaves an interesting path through the murky waters surrounding indie culture, avoiding the tired debates around the topic, and goes to the core of what pieces like The Atlantic’s take on indie games mean for how…

    April 17, 2012
  • I hate gamification. Gamification is to play what crowdsourcing is to open source. How can we take this natural, cultural drive toward connection, meaning, purpose, and participation and incorporate it into the economic-growth requirement of corporate capitalism? Foursquare is the easiest example, but everybody’s doing it. I’m sure there are folks at Merrill Lynch gamifying…

    April 17, 2012
  • I hate gamification. Gamification is to play what crowdsourcing is to open source. How can we take this natural, cultural drive toward connection, meaning, purpose, and participation and incorporate it into the economic-growth requirement of corporate capitalism? Foursquare is the easiest example, but everybody’s doing it. I’m sure there are folks at Merrill Lynch gamifying…

    April 17, 2012
  • Primer available in full-length on YouTube

    jkottke: Primer is one of my favorite films of the past ten years and is available on YouTube in its entirety.

    April 17, 2012
  • Some thoughts on war in games

    Some thoughts on war in games dropouthangoutspaceout: dropouthangoutspaceout: It’s worth considering that the first large computers were developed specifically to calculate the trajectories of bombs. With about 20 lines of code, I can write a simple game where you fire missiles at a target. In order to build a simple gardening game, I have to…

    April 17, 2012
  • Some thoughts on war in games

    Some thoughts on war in games dropouthangoutspaceout: dropouthangoutspaceout: It’s worth considering that the first large computers were developed specifically to calculate the trajectories of bombs. With about 20 lines of code, I can write a simple game where you fire missiles at a target. In order to build a simple gardening game, I have to…

    April 17, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum