RafaelFajardo

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  • Dr. Manhattan contemplates triangles

    Dr. Manhattan contemplates triangles. Made with Paper

    April 18, 2012
  • Rapid Physical Game Design & Prototyping, Challenge 4: Form a collaborative group of five. Design an eight player game that will take place in two non-contiguous spaces of 8’ x 16’ x 8’ each. Line of sight between the two spaces is optional. Players must remain within the space where they begin the game for…

    April 18, 2012
  • Rapid Physical Game Design & Prototyping, Challenge 4: Form a collaborative group of five. Design an eight player game that will take place in two non-contiguous spaces of 8’ x 16’ x 8’ each. Line of sight between the two spaces is optional. Players must remain within the space where they begin the game for…

    April 18, 2012
  • kqedscience: “Yo Hologram Tupac, I’m real happy for you and I’mmma let you finish but Obi-Wan Kenobi was one of the best holograms of all time!” (via @kanye)

    April 18, 2012
  • If the point of going to a concert isn’t to see the artist in question, but instead to feel a rush that can only be experienced when many other people are feeling the exact same way, is there anything wrong with having holograms or dancers or past projections of a performer serve as the headlining…

    April 18, 2012
  • youmightfindyourself: Michael Fassbender as David, a character in the film “Prometheus” An advanced android designed to be indistinguishable from humans, that begins to develop “its own ego, insecurities, jealousy and envy”. He is the ship’s butler and maintenance man. Writer Damon Lindelof stated that the character provides a non-human perspective on the film’s events, saying…

    April 18, 2012
  • theatlantic: The 19th Century Technology Behind Coachella’s Tupac Hologram That Tupac hologram that wowed Coachella crowds Sunday evening and will maybe go on tour wasn’t actually a hologram. It was a technology that dates all the way back to 1862 called Pepper’s Ghost, said The Wall Street Journal’s Ethan Smith on The News Hub. “It’s not a hologram. It’s very, very…

    April 18, 2012
  • When you hear a libertarian talking about “disruption” and “innovation” what they usually mean is “opportunities to make a quick buck, however damaging the long-term side effects may be”. Charlie Stross, as part of talking about What Amazon’s ebook strategy means. (via blech)

    April 18, 2012
  • I propose that there be established somewhere in Texas—let’s say in the capital city—a center of cultural compass, a research center to be the Bibliothèque Nationale of the only state that started out as an independent nation. Harry Huntt Ransom (1908–1976) in his speech to the Philosophical Society of Texas, December 8, 1956 (via ransomcenter)

    April 18, 2012
  • When you hear a libertarian talking about “disruption” and “innovation” what they usually mean is “opportunities to make a quick buck, however damaging the long-term side effects may be”. Charlie Stross, as part of talking about What Amazon’s ebook strategy means. (via blech)

    April 18, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum