RafaelFajardo

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  • But in which language does one speak to a machine, and what can be expected by way of response? The questions arise from the accelerating data-streams out of which we’ve learned to draw the breath of life, posed in consultation with the equipment that scans the flesh and tracks the spirit, cues the ATM, the…

    April 24, 2012
  • julian: #bogostskype

    April 23, 2012
  • Now here is the kicker: these watches were available commercially in 1984 – the year that the first Macintosh came out – and they sold for under $100. Now think about it: this was over 19 Moore’s Laws ago, a factor of over 262,144. What these devices teach me is humility. Rather than puffing out…

    April 23, 2012
  • kottke.org: The glamorous life of a former professional football player

    kottke.org: The glamorous life of a former professional football player jkottke: Trevor Pryce played in the NFL for 14 years and upon retiring learned that fame and money is not much if you’re not doing what you love. “Early retirement” sounds wonderful. It certainly did that cold night in Pittsburgh. I was going to use…

    April 23, 2012
  • kottke.org: The glamorous life of a former professional football player

    kottke.org: The glamorous life of a former professional football player jkottke: Trevor Pryce played in the NFL for 14 years and upon retiring learned that fame and money is not much if you’re not doing what you love. “Early retirement” sounds wonderful. It certainly did that cold night in Pittsburgh. I was going to use…

    April 23, 2012
  • thisway: Polygonal map generation for games (by Amit Patel)

    April 23, 2012
  • thisway: Polygonal map generation for games (by Amit Patel)

    April 23, 2012
  • Dr. Manhattan knows all, tells all

    Dr. Manhattan knows all, tells all. Made with Paper

    April 23, 2012
  • When she got back, Munanga started a master’s degree program in digital media studies at the University of Denver, which has a research agenda built around humane games, with a focus on games for change, education and help. She had no idea how to create a game or what the game design process entailed, but…

    April 22, 2012
  • When she got back, Munanga started a master’s degree program in digital media studies at the University of Denver, which has a research agenda built around humane games, with a focus on games for change, education and help. She had no idea how to create a game or what the game design process entailed, but…

    April 22, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum