RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • dropouthangoutspaceout: dropouthangoutspaceout: But it is the anti-capitalist and anti-regulative impulse of worker initiated games, play and fun that I think is interesting. This is not simply because of my own particular views, but also because it does go to the heart of the political permutations that are taking place in the world of work and…

    April 27, 2012
  • Soviet Gamification

    Soviet Gamification dropouthangoutspaceout: dropouthangoutspaceout: Phrased that way, it sounds like a problem a certain Vladimir Lenin was facing in 1917: How do we motivate workers, without resorting to paying them based on their work? Part of his answer was a theory of “socialist competition”, in which factories and individuals were to compete against each other…

    April 27, 2012
  • Soviet Gamification

    Soviet Gamification dropouthangoutspaceout: dropouthangoutspaceout: Phrased that way, it sounds like a problem a certain Vladimir Lenin was facing in 1917: How do we motivate workers, without resorting to paying them based on their work? Part of his answer was a theory of “socialist competition”, in which factories and individuals were to compete against each other…

    April 27, 2012
  • Funsultants, gamification, and work as play: A collection of sources on corporate fun

    Funsultants, gamification, and work as play: A collection of sources on corporate fun

    April 27, 2012
  • Funsultants, gamification, and work as play: A collection of sources on corporate fun

    Funsultants, gamification, and work as play: A collection of sources on corporate fun

    April 27, 2012
  • alecshao: Duane Michals – The Illuminated Man, 1968 Duane Michals is an alum of the University of Denver, where I teach, and from before my time. He will be showing in the Victoria Myhren Gallery, on our campus, during the 2012-2013 academic year.

    April 26, 2012
  • dinosaurparty: (via Special Theatrical Effects Workshop | machine project) I’m going to learn how to do Pepper’s Ghost this weekend! Tupac holograms for everyone!

    April 26, 2012
  • cabinporn: For all of you with little makers and builders, check out DIY by one of the CP editors. DIY allows kids to collect all the things they create — including their treehouses and forts — as they grow up!

    April 26, 2012
  • What do you think the downside of having books on a tablet is? It makes our nine-month project even more ephemeral. Because now you’re not even holding anything, now we’re not even picking the paper, the cover, the cloth—all of that which makes it a real object that you want to put on a coffee…

    April 26, 2012
  • Laser Unprinters

    stoweboyd: Researchers at the University of Cambridge have devised a way to ‘unprint’ laser printed pages, so that the paper can be reused. Use a laser, save a tree – via University of Cambridge Dr Julian Allwood, Leader of the Low Carbon Materials Processing Group at the University of Cambridge, and David Leal-Ayala, PhD student…

    April 26, 2012
←Previous Page
1 … 1,195 1,196 1,197 1,198 1,199 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum