RafaelFajardo

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  • Today there are 75 bits of Lego for every person on the planet. Schumpeter: Simplify and repeat | The Economist (via interestingsnippets)

    May 3, 2012
  • estersensehac: DIY Book Scanner (via http://enlaces.lasindias.com y DIY Book Scanner en el FLISOL/TEC La Plata | Derecho a LEER)

    May 3, 2012
  • nochaosdamnit: Job Voyager is really awesome

    May 3, 2012
  • marathonpacks: “I thought, ‘Oh I’ll be a professor.’ I had an independent major in American Studies, but my main milieu was the political science department and this political theory groupuscle inside of it — a group of professors and students. When I went to graduate school I had the same professors and the same students,…

    May 3, 2012
  • artlistpro: 100 years of the Computer Art Scene  UPDATE: I’ve uploaded the talk onto SoundCloud for better sharing. Recording of a talk from NOTACON 2004 discusses the history of computing and creativity. It isn’t for for everyone, but anyone with an interest in this area could find this interesting: SYNOPSIS: Since the first time that…

    May 2, 2012
  • I’ve noticed today, that quite a few people were coming here after googling Eamespunk, and it got me thinking. What if this thing really took off? That a throwaway line by Bruce Sterling would usher in a whole new meme. Boing Boing and Wired would start posting galleries of people modding their computers with bent…

    May 2, 2012
  • Sexy Videogameland: Yes, This

    Sexy Videogameland: Yes, This emergentdigitalpractices: Yes, This  ”There was no evil executive coming in from on high telling us to make the game more lowbrow. The team was not a bunch of sniveling adolescent boys (a couple were, to be honest, but most were of the aforementioned good type). I think instead that the problem was structural— deeply structural to the…

    May 2, 2012
  • Sexy Videogameland: Yes, This

    Sexy Videogameland: Yes, This Yes, This  "There was no evil executive coming in from on high telling us to make the game more lowbrow. The team was not a bunch of sniveling adolescent boys (a couple were, to be honest, but most were of the aforementioned good type). I think instead that the problem was structural— deeply structural to the product…

    May 2, 2012
  • insanelygaming: The Problem with Kinect for Skyrim  Created by Dorkly

    May 1, 2012
  • tedfromtheinternet: Brian Lucid: What Is Front-End Design? I really don’t mean to be all bloggy, but I need to write this, because it’s bothering me. brianlucid: Front-End Design is a specific term that describes a set of competencies for individuals who work at the intersection of traditional front-end engineering and user interface (UI) design. A…

    May 1, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum