RafaelFajardo

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  • All I ever really want to know is how other people are making it through life—where do they put their body, hour by hour, and how do they cope inside of it. Miranda July (via hoodablah)

    May 10, 2012
  • theatlantic: The Murky Ethics (and Crystal-Clear Economics) of the Unpaid Internship If you’ve ever had an unpaid internship, there is a distinct chance that you participated in unlawful activity. The Labor Department has strict guidelines for unpaid interns, and every year, thousands of companies dutifully flout them. Technically speaking, internships must resemble an education rather than a…

    May 10, 2012
  • jil-slander: MARCO ZANINI / MEMPHIS MILANO Victoria vase

    May 10, 2012
  • The plethora of online Photoshop tutorials demonstrate its power and its flexibility, but I believe they also demonstrate its poor design. Think about it like this: what if each time you plunked down in front of World of Warcraft, you had to spend an hour trying to remember, wait, how do I play this? Rands…

    May 10, 2012
  • julian: @allyshabergado (Taken with instagram)

    May 10, 2012
  • megan rosalarian gedris: That horrible moment when you realize you just drew all that linework on your sketch layer.

    megan rosalarian gedris: That horrible moment when you realize you just drew all that linework on your sketch layer. coelasquid: kingbeetle: coelasquid: I want to meet whoever it was at Adobe that thought it was a good idea to make “undo” send you back to the previous layer and kick them in the teeth. Seriously,…

    May 10, 2012
  • (via Juxtapoz Magazine – Preview: June 2012 Issue featuring Don Pendleton, Wayne White, and Kevin Cyr | Current)

    May 10, 2012
  • Marius Watz – Thoughts on Code and Art: “Why are there no Great Digital Artists?” (#DIGART facepalm)

    Marius Watz – Thoughts on Code and Art: “Why are there no Great Digital Artists?” (#DIGART facepalm) mwatz: The Creators Project are valiantly exploring the topic of The Digital Arts Market (Or Lack Thereof) through a series of useful articles and accompanying Twitter #DIGART hashtag.. This is a discussion that needs to be had, preferably…

    May 9, 2012
  • May 9, 2012
  • blu3rsx: “MoleBot gaming interface blends the virtual and physical [w/ video]” Like an oversized pin impression board that has been laid flat, the MoleBot table is a shape display that consists of an array of around 15,000 small hexagonal pins that slide up and down. The MoleBot itself is a dome-shaped plastic mold separated from…

    May 9, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum