RafaelFajardo

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  • Designers are no longer selling games to people who want to buy them, they are selling their audiences to advertisers. Worse yet, they are using them as an interactive form of muzak, creating a lively backdrop against which the small percentage of people willing to spend money on new quests or in-game trinkets will feel…

    May 14, 2012
  • A good game–whether it’s a pro football playoff, or a family showdown on the kitchen table–can make you feel, at least for a little while, like your whole life hangs in the balance. This hour of Radiolab, Jad and Robert wonder why we get so invested in something so trivial. What is it about games…

    May 14, 2012
  • explore-blog: “Science is the poetry of reality.” Richard Dawkins in conversation with Neil deGrasse Tyson about the big questions of science, including how our minds evolved to handle abstraction, whether we’ll discover intelligent life in the universe, how consciousness works, and why The Blob is a much better alien than ET. (↬ Open Culture) (Source: https://www.youtube.com/)

    May 14, 2012
  • theatlantic: Work Is Work: Why Free Internships Are Immoral The Labor Department’s guidelines require that internships must resemble an education rather than a job; that interns cannot work in the place of paid employees; that their their work not be of “immediate benefit” to an employer. If you’ve ever had an unpaid internship, you know…

    May 14, 2012
  • wilwheaton: arcaneimages: Gibson 2 Awwww, crap.

    May 14, 2012
  • Without self-revealing, easy-to-use tools, the benefits of technology are only extended to technologists. If you want a world where only the clued-in get to reap the benefits of technology, you are a technocrat, not a geek. What’s more, as you age, and your ability to stay current on technical subjects is eroded, you will become…

    May 14, 2012
  • An Interesting Group Work Model

    An Interesting Group Work Model gjmueller: The POGIL model was developed for use in the sciences and has been used successfully in a variety of chemistry courses; in biology, anatomy and physiology, physics, math, computer science, and environmental science; and now in other fields such as education and marketing.  In this model, the instructor functions…

    May 14, 2012
  • ximena vengoechea: 7 on 7 – team chemistry

    ximena vengoechea: 7 on 7 – team chemistry ximenavengoechea: This weekend I went to the annual 7 on 7 conference at the New Museum, an artstech/arthack event pairing artists and technologists and giving them 24 hrs to come up with a project (product, art work, prototype; whichever you’d like/whatever you’d like to call it). The…

    May 14, 2012
  • blouinartinfo: Donald Judd’s bedroom, via sofiefr.

    May 14, 2012
  • karaj: thesubversivesound: Our central idea is the construction of situations, that is to say, the concrete construction of momentary ambiences of life and their transformation into a superior passional quality. -Guy Debord, Toward A Situationist International the construction of situations is such a crucial and delicate art. 

    May 14, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum