RafaelFajardo

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  • There is no winning formula or established convention for measuring long-term innovation bets. Matt Kingdon,  ‘Not Everything That Matters Can Be Measured’ (via stoweboyd)

    May 20, 2012
  • Jerome was gaming the library. He was holding onto resources that like-minded individuals desired in order to make professional connections. Cool. Jerome’s approach clearly has some scaling problems and some issues surrounding content that can’t be stacked in an office (digital content), but he was onto something. People connect through works held at the library…

    May 20, 2012
  • At MIT, his office in Building 20 was crammed with books, most overdue from the college library. Dr. Lettvin claimed he did not return them because the library would send him the students who wanted those books, and he would interview them as potential assistants. Gaming the library | The Harvard Library Innovation Laboratory (via…

    May 20, 2012
  • A lot of games today have a list of quests, places to go, items to collect and rewards to receive… We just ignore each other. So in order to make players care about each other, we have to remove their power, and remove their tasks. Jenova Chen (via notgames)

    May 19, 2012
  • fastcompany: AT&T is investing $3.8 million to further the nonprofit startup GameDesk’s unique approach to learning by playing—and creating—video games. AT&T’s Largest Donation Ever Creates A National Hub For Learning Through Video Games 

    May 19, 2012
  • Last month’s splashy introduction of the new LEGO** friends line has stirred up a lot of controversy. My goal with this article is to provide some historical perspective for the valid concerns raised in this heated debate. First, I will trace the history of the LEGO Group (TLG) and its various attempts to market products…

    May 19, 2012
  • Originally Tesla wanted to be a poet, but after getting zapped by static electricity from his kitty he was inspired to study the effects of electricity. One could vaguely construe that Tesla’s cat was responsible for the second industrial revolution, which arguably makes it the most awesome cat who ever lived. The Oatmeal – Why…

    May 19, 2012
  • There’s not a guitar, bass or drum in sight on ‘I Feel Love.’ Just synthesizers and sequencers keyed to a Summer vocal whose higher register could barely articulate the spare lyrics; it’s the first time in dance history that backing track and singer worked in such perfect tandem. At the time only Kraftwerk and Neu!…

    May 19, 2012
  • BLANK: I don’t know what the fix is. Thank God for federal government grants, and the NIH, and Musk, and Google. ‘The Golden Age of Silicon Valley Is Over, and We’re Dancing on its Grave’ – Derek Thompson – Business – The Atlantic

    May 19, 2012
  • Even a child can see something is wrong in our toy stores. The gender gap…does more than tell [a little girl] which toys are socially appropriate for her to play with, it separates her from a whole realm of experience – masculinity. As [she] grows older and decides what sort of person she wants to…

    May 18, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum