RafaelFajardo

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  • May 23, 2012
  • “At 18, you may long to be Damien Hirst when he was 30. But in his 40s, Hirst apparently wishes he was the artist that, who knows, he might have been, had he spent his youth drawing day after day after day.”

    “At 18, you may long to be Damien Hirst when he was 30. But in his 40s, Hirst apparently wishes he was the artist that, who knows, he might have been, had he spent his youth drawing day after day after day.”

    May 23, 2012
  • Tower of Sleep: Denouncing law 78 (CA-OM-SC section locale 1983) [STM bus drivers’ union]

    Tower of Sleep: Denouncing law 78 (CA-OM-SC section locale 1983) [STM bus drivers’ union] translatingtheprintempserable: Original text: http://www.caomsc.qc.ca/ This morning your executive decided, unanimously, to strongly denounce Law 78, adopted by the government last week. This law is unprecedented in that it is now necessary to have the police’s authorization for any…

    May 23, 2012
  • towerofsleep: Some Albertans showed up for solidarity.

    May 23, 2012
  • towerofsleep: Hard to get a sense of the scale from this. Apparently it was 300-500k people. The best part about all the gridlock and stranded cars downtown was that many of their occupants were smiling and honking and cheering in support.

    May 23, 2012
  • A customer is a novel and stable pattern of human behavior. […] An innovation is a stimulus that causes a novel and stable pattern of human behavior to emerge. Marketing, Innovation and the Creation of Customers (via paperbits)

    May 23, 2012
  • thenewinquiry: thenewinquiry: Coachella. Tupac. Hologram. Taken apart, none of these things are new, or even revolutionary. But something fascinating happened after the debut of the Tupac hologram (henceforth: Holopac) at Coachella: people were, for however briefly, awestruck.  Melissa Graeber, All Eyez on Not-Me

    May 23, 2012
  • thenewinquiry: Gamification is awful for many reasons, not least in the way it seeks to transform us into atomized laboratory rats, reduce us to the sum total of our incentivized behaviors. But it also increases the pressure to make all game playing occur within spaces subject to capture; it seeks to supply the incentives to…

    May 23, 2012
  • What some of these participants do, and what they “exhibit” in dOCUMENTA (13), may or may not be art. However, their acts, gestures, thoughts, and knowledges produce and are produced by circumstances that are readable by art, aspects that art can cope with and absorb. dOCUMENTA (13) – dOCUMENTA (13) I like this. Don’t do…

    May 23, 2012
  • courtenaybird: Study shows 52% leave a site on seeing a paywall

    May 23, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum