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Videogames have long used certain styles of combat, controls, competitive or cooperative styles of play. What happens when you get rid of those? What are those games? For me, that possibility space is enormous. There’s all sorts of games you can make without any of those kinds of mechanics, and I think that is what…
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[M]y mission is to have every precocious 13-year-old in the world have access to every bit of information they could ever want. Salman Kahn quoted in an article by Marco R. della Cava in USA Today. Sal Khan’s ‘Academy’ sparks a tech revolution in education (via protoslacker)
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bashford: Clouds by Jonathan Minard and James George is a computational documentary featuring hackers and media artists in dialogue about code, culture and the future of visualization. (via Henry) (Source: https://player.vimeo.com/)
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If you want to assess, allowing people to keep trying wasn’t going to get you a good signal of their ability. But then if you think about it for two seconds you have to wonder why we want a good signal of these students’ ability. This is not assessment for accreditation so who cares about…
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This is when I started to learn more about this medium. The issue is one of design. University lectures are designed to bring everyone along. They have to because you need to build up knowledge and it can’t be easily chunked. This is tolerated when people are in a lecture hall but online for even…
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Game jams are part of an overall social context that supports stagnation. Jonathan Blow (via notgames) Intriguing. A student just requested a Depth Jam as a follow on, in response to perceived weaknesses in rapid creation. Slow down, you move too fast….
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smarterplanet: What My 11 Year Old’s Stanford Course Taught Me About Online Education – Forbes My 11 year old son just took a course at Stanford. That has a nice ring to it but it is actually meaningless because these days anyone can take a course at Stanford. You don’t even have to pay. All…
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wilwheaton: laughterkey: danielleosaurus-rex: Cards Against Humanity is a party game for horrible people. Unlike most of the party games you’ve played before, Cards Against Humanity is as despicable and awkward as you and your friends. The game is simple. Each round, one player asks a question from a Black Card, and everyone else answers with…
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hautepop: Brute Force Architecture by Bryan Boyer14 May 2012 How Rem Koolhaas’s OMA (Office of Metropolitan Architecture) rewired their office in the late 1990s into a brute force creative machine. One method stands out: blue foam New and faster ways to evaluate architectural proposals were needed, namely new means of drawing and model making that…
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http://c.brightcove.com/services/viewer/federated_f9?isVid=1&isUI=1 notational: (via Cathy N. Davidson Says it is Time to Relearn Learning | Duke University | Big Think) (Source: http://c.brightcove.com/)
