RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Noise Patterns by Tristan Perich arrived. Such excite!

    June 30, 2016
  • When artists use new technologies as their materials, a number of things happen: 1. They discover ways to extend the expressive and communicative range of tools, devices and systems 2. By making connections that are neither necessarily utilitarian nor profitable, they explore potential for diverse human interest and experience 3. They do the cognitive work…

    June 29, 2016
  • Hollywoodonomics: how Harry Potter and The Order of the Phoenix “lost” $167M #5yrsago

    mostlysignssomeportents: Last summer, Deadline released this balance-sheet (“participation statement”) detailing the alleged financial state of the corporate entity struck to run the Warner Bros movie “Harry Potter and The Order of the Phoenix.” The movie, which had grossed nearly $1B at the time, was nevertheless running $167M in the red. The losses are largely attributable…

    June 28, 2016
  • June 28, 2016
  • June 28, 2016
  • in a world of lies and liars, an honest work of art is always an act of social responsibility. robert mckee (via visual-poetry)

    June 28, 2016
  • design-is-fine: Cornelis Bakhuizen van den Brink-Ozinga, DIY decorative design for surface, 1930. Zelf ontwerpen van vlakversieringen. Netherlands. Via Buechersuite.de

    June 28, 2016
  • How jumping between projects provokes creativity

    creativesomething: Alternating your time between two or more creative projects will definitely help your subconscious thinking on each of them! Your brain is a magical box where once you put things into it and shake it around a bit you’ll be surprised at what comes out. Even if you’re not actively thinking about what you’ve…

    June 28, 2016
  • dduane: This is making the rounds on Facebook at the moment (in response to another meme)…

    June 28, 2016
  • But then most historical facts are unpleasant. Brave New World (1932), Aldous Huxley (via blackscifimatters)

    June 28, 2016
←Previous Page
1 … 113 114 115 116 117 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum