RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • As a chemist, I agree that remaining competitive in the sciences is a critical issue. But as an instructor, I also think that if American STEM grads are going lead the world in innovation, then their science education cannot be divorced from the liberal arts. We don’t need more STEM majors. We need more STEM…

    June 30, 2016
  • The Dramatic Ways Having Kids Can Change Your Design Practice

    The Dramatic Ways Having Kids Can Change Your Design Practice

    June 30, 2016
  • Amazing! Noise Patterns!!!!

    June 30, 2016
  • Noise Patterns by Tristan Perich arrived. Such excite!

    June 30, 2016
  • When artists use new technologies as their materials, a number of things happen: 1. They discover ways to extend the expressive and communicative range of tools, devices and systems 2. By making connections that are neither necessarily utilitarian nor profitable, they explore potential for diverse human interest and experience 3. They do the cognitive work…

    June 29, 2016
  • Hollywoodonomics: how Harry Potter and The Order of the Phoenix “lost” $167M #5yrsago

    mostlysignssomeportents: Last summer, Deadline released this balance-sheet (“participation statement”) detailing the alleged financial state of the corporate entity struck to run the Warner Bros movie “Harry Potter and The Order of the Phoenix.” The movie, which had grossed nearly $1B at the time, was nevertheless running $167M in the red. The losses are largely attributable…

    June 28, 2016
  • June 28, 2016
  • June 28, 2016
  • in a world of lies and liars, an honest work of art is always an act of social responsibility. robert mckee (via visual-poetry)

    June 28, 2016
  • design-is-fine: Cornelis Bakhuizen van den Brink-Ozinga, DIY decorative design for surface, 1930. Zelf ontwerpen van vlakversieringen. Netherlands. Via Buechersuite.de

    June 28, 2016
←Previous Page
1 … 113 114 115 116 117 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum