RafaelFajardo

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  • Some notes on the occasion of being moved to tears by the ending of a video game

    barthel: This morning, I finished Mass Effect 3. It took me two hours to do the final section, about the length of your average movie these days; only about half of that time was spent in gameplay. I’d taken much of the previous afternoon getting to that point in the game, doing the penultimate mission…

    July 13, 2012
  • futurescope: 3D Virtual Building Block System Works Without Markers or Sensors via diginfo: A research group at Tsukuba University is developing a virtual building block system. It works by recognizing hand and finger movements with a camera, and outputting 3D shape data. [read more] (Source: https://www.youtube.com/)

    July 13, 2012
  • ilovecharts: What choices!

    July 12, 2012
  • Yeah, all Isms (sic) feed off one another but at the top of the food chain is still the white, corporate, macho, strong ox male. Not redeemable as far as I’m concerned. I mean, classism is determined by sexism because the male decides whether all other isms still exists (sic). Its up to men. I’m…

    July 12, 2012
  • curiositycounts: Cats are loved by many, and on the internet, it seems by all. So it’s no surprise that the first annual Internet Cat Video Film Festival is happening.  No really. (via)

    July 12, 2012
  • prostheticknowledge: 90º – Typography Book  Handmade book by Iwona Przybyla features typographic alphabet with letters presented in 3D using thread and stitching: Kąt 90 stopni (90 degrees) is a book presenting a font style bearing the same name, designed in such a way that each of its letters can be displayed in a three-dimensional space.…

    July 12, 2012
  • July 12, 2012
  • smarterplanet: New AI Can Learn a Game By Watching You Play, Develop Its Own Strategies to Beat You. As it watches, [the computer] uses standard image-processing tools to recognise changes in the separate board squares and pieces of a game, while ignoring extra details like human hands. The videos allow the system to learn the rules by…

    July 11, 2012
  • Cracking the Agrippa Code

    Cracking the Agrippa Code nodalpoint: n 1992 cyberpunk author William Gibson wrote a short poem called Agrippa (a book of the dead) that tells about memory, loss, nature and mechanism, all framed by a Kodak photo album. The poem was bundled into a Mac System 7 application and included on a 3.5” diskette in the back of…

    July 11, 2012
  • neil-gaiman: A few weeks ago in London, Amanda showed me this video in email. She’d just got it from filmmaker Jim Batt. I watched it with the artist Judith Clute. When it finished, we made Amanda show it to us again, and then again. We laughed and gasped in the same places each time. I…

    July 10, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum