RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • dinosaurparty: (via Talk: Stephan Schwingeler’s “Game Art, Keynote ZKM | AppArtAward” (2012) – gamescenes) I know enough German to know that this is interesting to me, but not enough to understand why. (Source: https://www.youtube.com/)

    August 6, 2012
  • Games almost always include a way to “button through” dialogue without paying attention, because they understand that some players don’t enjoy listening to dialogue and they don’t want to stop their fun. Yet they persist in practically coming into your living room and forcing you to play through the combats even if you’re a player…

    August 6, 2012
  • ACTUATED MATTER WORKSHOP

    luzzmaria: In July 2011 I had this chance to take part in a workshop on smart materials with ZHdK and ETH, Zurich.  This event attracted participant of different backgrounds and from different part of the world -Europe and USA (Allison- I still can’t believe you came to Zurich from Texas!) Firstly, we experienced working with…

    August 5, 2012
  • ACTUATED MATTER WORKSHOP

    luzzmaria: In July 2011 I had this chance to take part in a workshop on smart materials with ZHdK and ETH, Zurich.  This event attracted participant of different backgrounds and from different part of the world -Europe and USA (Allison- I still can’t believe you came to Zurich from Texas!) Firstly, we experienced working with…

    August 5, 2012
  • FaceShift Studio experiments by Kyle McDonald (@kcimc) / #openframeworks #ableton

    FaceShift Studio experiments by Kyle McDonald (@kcimc) / #openframeworks #ableton FaceShift Studio experiments by Kyle McDonald Kyle McDonald has been exploring possibilities of face tracking using FaceShift Studio, an affordable markerless facial performance capture in development since 2009 and presented presented over the years at the SIGGRAPH conference. The tutorial below show you how to connect…

    August 5, 2012
  • FaceShift Studio experiments by Kyle McDonald (@kcimc) / #openframeworks #ableton

    FaceShift Studio experiments by Kyle McDonald (@kcimc) / #openframeworks #ableton FaceShift Studio experiments by Kyle McDonald Kyle McDonald has been exploring possibilities of face tracking using FaceShift Studio, an affordable markerless facial performance capture in development since 2009 and presented presented over the years at the SIGGRAPH conference. The tutorial below show you how to connect…

    August 5, 2012
  • prostheticknowledge: Pareidoloop  CORRECTION: blech said: The author of the original code is Phil McCarthy, twitter.com/phl / GitHub.com/phl Online coding experiment by Adam Norwood combines a random polygon generator constantly making shapes along with a facial recognition algorithm – from Adam’s Tumblr: What happens if you write software that generates random polygons and the software then…

    August 5, 2012
  • prostheticknowledge: Pareidoloop  CORRECTION: blech said: The author of the original code is Phil McCarthy, twitter.com/phl / GitHub.com/phl Online coding experiment by Adam Norwood combines a random polygon generator constantly making shapes along with a facial recognition algorithm – from Adam’s Tumblr: What happens if you write software that generates random polygons and the software then…

    August 5, 2012
  • it is obvious that art cannot teach anyone anything, since in four thousand years humanity has learnt nothing at all. we should long ago have become angels had we been capable of paying attention to the experience of art, and allowing ourselves to be changed in accordance with the ideals it expresses. art only has…

    August 5, 2012
  • God Bless Robotica

    underpaidgenius: Puritanism makes you a hard working robot that dislikes the other robots, and maybe your own ‘bot: Matthew Hutson, Are Americans Still Puritan? – NYTimes.com Protestant attitudes about work may also influence how Americans treat their co-workers. Calvin argued that socializing while on the job was a distraction from the assignment God gave you.…

    August 5, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum