RafaelFajardo

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  • New router enhances the precision of woodworking – MIT News Office

    New router enhances the precision of woodworking – MIT News Office Anyone who has tried to build a piece of furniture from scratch knows the frustration of painstakingly cutting pieces of wood, only to discover that they won’t fit together because the cutting was not quite accurate enough. That’s exactly what happened to Alec Rivers,…

    August 12, 2012
  • New router enhances the precision of woodworking – MIT News Office

    New router enhances the precision of woodworking – MIT News Office Anyone who has tried to build a piece of furniture from scratch knows the frustration of painstakingly cutting pieces of wood, only to discover that they won’t fit together because the cutting was not quite accurate enough. That’s exactly what happened to Alec Rivers,…

    August 12, 2012
  • In December 2011, the Instructables Team took to the streets of San Francisco, proudly wielding before them a 12-foot cardboard Trojan horse. Man, I love my job. Why did this happen? We had been invited to the Autodesk Christmas party just a few blocks away from our lab and we thought we should take along…

    August 12, 2012
  • nevver: The Nietzsche Family Circus

    August 12, 2012
  • betaknowledge: Working on the “Curious Ritual” book project, I found that interview of Bruce Sterling very much in line with what we are exploring (with field observations as the one represented above): Tish Shute: This year we have seen gestural interfaces go mainstream. What are the most interesting directions for gestural interfaces that you have…

    August 12, 2012
  • betaknowledge: Working on the “Curious Ritual” book project, I found that interview of Bruce Sterling very much in line with what we are exploring (with field observations as the one represented above): Tish Shute: This year we have seen gestural interfaces go mainstream. What are the most interesting directions for gestural interfaces that you have…

    August 12, 2012
  • ehaggrd: kodakboi: Everyone puts their phones in the middle of the table. Whoever cracks first by touching their phone, pays for the entire meal. The purpose of the game was to get everyone off their phones, away from twitter, facebook, texting, etc and to encourage conversations. In other words, help cure the “Anti-Social Social Media…

    August 12, 2012
  • [P]rogramming requires, above all, a quiet, peaceful attitude toward the feeling that you don’t really know what you’re doing Learning to Program (via thisway)

    August 12, 2012
  • [P]rogramming requires, above all, a quiet, peaceful attitude toward the feeling that you don’t really know what you’re doing Learning to Program (via thisway)

    August 12, 2012
  • centuryofthechild: Arne Jacobsen. Munkegårds school desk. 1955 The belief that children were more at ease in intimate spaces affected the plan and decoration of postwar schools, and resulted in numerous low-rise schools with access to small gardens adjacent to the classroom. Jacobsen’s Munkegårds School embodied this ideal. Although the school was large (designed for a…

    August 12, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum