RafaelFajardo

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    • Print Inventory
  • Another intervention at RedLine 🙂 (at RedLine Denver)

    August 10, 2016
  • Snuck a look at art by @art_tech_jayne and others (at RedLine Denver)

    August 10, 2016
  • Where is Cultural Criticism in the Digital Humanities? (via: Debates in the Digital Humanities)

    Where is Cultural Criticism in the Digital Humanities? (via: Debates in the Digital Humanities) this is on my “to read” list

    August 9, 2016
  • Schools often teach the Mechanics-Dynamics-Aesthetics framework to analyze game design, which is a tremendous framework focused on the input-output loop a game creates. While that is an extremely powerful perspective to have on games, I tend to shift focus to the space between Mechanics and Dynamics, and use a personal Intent-Mechanics-Declaration model to communicate flaws…

    August 9, 2016
  • Inspired by molas by the Kuna people of present day Panama. CyberMola 😉 (at Bindery on Blake)

    August 8, 2016
  • Towards an Art History for Videogames

    Towards an Art History for Videogames There is a lesser-known history of the games themselves. By this I mean a more intimate account composed of a long heritage of games deliberately concerned with the artistic, political and personal. For these, the term “artgame”2 comes in handy. This term refers to videogames intended to provoke artistic…

    August 8, 2016
  • Killbox, a videogame about the true horror of drone warfare – Kill Screen

    Killbox, a videogame about the true horror of drone warfare – Kill Screen

    August 8, 2016
  • So happy to have been able to see them #petroglyph (at Mesa Verde National Park)

    August 7, 2016
  • And the last arduous trail of the day (at Mesa Verde National Park)

    August 7, 2016
  • Cliff Palace (at Mesa Verde National Park)

    August 7, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum