RafaelFajardo

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  • varanine: transceiverfreq: William Gibson just announced the title of his next fiction novel. The Peripheral Oh fuck yes. If the Sprawl trilogy was the Conjectural, Bridge the Interstitial and Blue Ant the Immediate, what new obsession does ‘the Peripheral’ imply?

    September 4, 2012
  • williamlmoore: Claire Bishop – Digital Divide: contemporary art and new media – artforum.com / in print towerofsleep: My point is that mainstream contemporary art simultaneously disavows and depends on the digital revolution, even—especially—when this art declines to speak overtly about the conditions of living in and through new media. But why is contemporary art so…

    September 4, 2012
  • oh it is about to get all sorts of serious business up in here.

    rgr-pop: deadfast: [Content Warning: discussion of slut-shaming, rape culture, forced sex work, body-shaming, sizism, eating disorders.] For context, see strawberrycupcakekittens’s post on a particular parent with some very strong opinions on Monster High, but not too much in the way of logic to back them up. I refuse to directly link to that woman’s blog…

    September 4, 2012
  • nonsenselab: StelarcInvoluntary Body / Third Handschematic for various performances during 1990s

    September 4, 2012
  • The real challenge is to use museums to tell, with the same brilliance, depth, and power, the stories of the individual human beings living in these nations now. And so we must envision a new type of museum: instead of state-sanctioned institutions housed in monumental buildings that dominate neighborhoods (such as the Louvre or the…

    September 4, 2012
  • rgr-pop: I should begin to explain the level of Barbie-spoiled my childhood was. Up until my parents split, they were able to provide a pleasantly average yearly Christmas Barbie experience for me. I would say it was possible to “spoil” me without spending a lot of money, $20 provided a pretty powerful Barbie experience for…

    September 4, 2012
  • Data Anxiety: Tree Map

    Data Anxiety: Tree Map dataanxiety: outils-expoviz: MacroFocus est une suite de logiciels permettant la création de nombreux types de visualisation de données. Macrofocus has been in business since 2000, which is relatively unusual for data visualization, well, visualization providers. They don’t just do the…

    September 4, 2012
  • Industrial design in particular has been especially important in the creation and maintenance of class divisions. Here’s a second, much different definition of industrial design specifically: it’s the profession of creating instructions for factory workers. Design is one of the linchpins of capitalism, because it makes alienated labor possible. Starting in the mid eighteenth century,…

    September 4, 2012
  • Yet Samet’s account of the uses of literature in an officer’s education takes on a decidedly eighteenth-century character, recalling how certain defenders of the novel, among other genres, argued it was useful tool for the cultivation of readers’ moral sensibilities, massaging our sentimental capacities into such a state where we would more easily identify with…

    September 4, 2012
  • laughingsquid: Barbie Anatomy Model by Jason Freeny

    September 3, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum