RafaelFajardo

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  • In my time working [at Apple], I must personally have seen years-worth, probably decades-worth (and, from afar perhaps even centuries-worth) of work simply discarded because it turned out not to be ‘right’ or ‘good’. This was done with very little animosity towards the people who did the work. There was a distinct difference between working…

    September 17, 2012
  • explore-blog: Tony Fadell, who designed the iPod and iPhone, on setting constraints, ignoring experts, and embracing self-doubt. Also see famous creators on doubt and the fear of failure. (Source: https://player.vimeo.com/)

    September 17, 2012
  • 8bitfuture: Intel details next generation processors. Intel’s Developers Conference kicked off this week with an announcement about their next generation of computer processors, code named ’Halswell’. The 22nm chips will deliver twice the graphics performance and use half the power of current Sandy Bridge chips, according to the company. Two and four core versions of the chip…

    September 17, 2012
  • Does anyone want to pay me to write a piece about how Valve represents the last of the technoutopian modernist hopes?

    dropouthangoutspaceout: It’s like Bell Labs but for videogames development. Half Life and all the other weird things they create like Steam or wearable computing are basically a grandiose projects analagous to to massive public/private works like the Hoover Dam or Nasa which were [deep breath] meant to continue the march towards prosperity and signal the…

    September 17, 2012
  • Does anyone want to pay me to write a piece about how Valve represents the last of the technoutopian modernist hopes?

    dropouthangoutspaceout: It’s like Bell Labs but for videogames development. Half Life and all the other weird things they create like Steam or wearable computing are basically a grandiose projects analagous to to massive public/private works like the Hoover Dam or Nasa which were [deep breath] meant to continue the march towards prosperity and signal the…

    September 17, 2012
  • bashford: A tribute to Bill Moggridge. (Source: https://www.youtube.com/)

    September 17, 2012
  • new-aesthetic: Copter – a duet between a remote controlled helicopter and a dancer, choreographed and performed by Nina Kov. (Via Alice, video by hunkies) (Source: https://player.vimeo.com/)

    September 17, 2012
  • If there’s something that I can pretend to have learned from modern art, it’s that you can’t make something beautiful by trying to make something beautiful. It becomes beautiful in the process of being something else. Steve Martin (via austinkleon)

    September 16, 2012
  • The conventional wisdom here is that while “craft” can be taught, “art” remains a magical gift bestowed only by the gods. Not so. In large measure becoming an artist consists of learning to accept yourself, which makes your work personal, and in following your own voice, which makes your work distinctive. Clearly these qualities can…

    September 16, 2012
  • underwatermess: Starting over. Again.

    September 16, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum