RafaelFajardo

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  • curiosity counts: Why You Can’t Resist The Pull Of Another Person’s Gaze

    curiosity counts: Why You Can’t Resist The Pull Of Another Person’s Gaze curiositycounts: At just the moment the magician swaps the position of two cards in her left hand, she looks across deliberately and misleadingly to her right hand and your attention follows. You can’t help it. You see where she’s looking and your attention…

    September 19, 2012
  • lonegunman: via xkcd: Visual Field

    September 19, 2012
  • becoming-wave: (via The Humans With Super Human Vision | Senses | DISCOVER Magazine) An average human, utterly unremarkable in every way, can 
perceive a million different colors. Vermilion, puce, cerulean, periwinkle, chartreuse—we have thousands of words for them, but mere language can never capture our extraordinary range of hues. Our powers of color vision derive…

    September 19, 2012
  • explore-blog: A/B, a kind of manifesto for the evolution of critical design by Dunne and Raby 

    September 18, 2012
  • The creative act is not performed by the artist alone; the spectator brings the work in contact with the external world by deciphering and interpreting its inner qualifications and thus adds his contribution to the creative act. The Creative Act – Marcel Duchamp’s 1957 masterpiece, read by the artist himself. (via explore-blog)

    September 18, 2012
  • Once you know things, you start seeing problems everywhere … and once you see problems, you feel like you ought to try to fix them. And fixing problems always seems to require personal change… and change means doing things that aren’t fun! Calvin and Hobbes by Bill Watterson, 20 May 2012 (via thisway)

    September 18, 2012
  • Bishop writes, “If the digital means anything for visual art, it is the need to take stock of this orientation and to question art’s most treasured assumptions. At its most utopian, the digital revolution opens up a new dematerialized, deauthored, and unmarketable reality of collective culture; at its worst, it signals the impending obsolescence of…

    September 18, 2012
  • suddenly: Iphone White (by garreyf) Photomicrograph of Iphone screen: Under the microscope, a white area on the iphone display.

    September 18, 2012
  • Questioning As A Way To Find Answers

    stoweboyd: Dan Hill has a great post about an ‘imaginary appliance’ called Brickstarter, and explains how speculative design (not a term he is using, but he should) animates the process of getting people to consider the implications of a design: Dan Hill, Brickstarter – Brickstarter prototype v0.1, and using sketches to ask questions Previously on…

    September 18, 2012
  • prostheticknowledge: AfterImage Furniture by Bomi Park South Korean designer creates furniture with a cubic / volumetric wire mesh form. Via Designboom: South Korean designer Bomi Park has created a collection of furniture pieces titled ‘afterimage’ shown at DMY berlin 2012. The collection references optical illusions and, of course, its namesake with a controlled chaos of…

    September 18, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum