RafaelFajardo

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  • Inkpad Drawing: Jonah02

    September 30, 2012
  • PhoneGap | Home

    PhoneGap | Home

    September 29, 2012
  • floresuprm: Reading the Agrippa Code Twelve days after launching the Agrippa Challenge on July 10, 2012, Quinn Dupont made the official announcement that it had been “cracked.” It was even easy, for those with the right kind of training in programming, mathematics, and cryptography– as becomes apparent from the published submissions. The link above leads…

    September 29, 2012
  • floresuprm: A Close Reading of William Gibson’s “Agrippa” (part 3 of 3) The link above is not to Agrippa, but to an important part of the poem: the linguistic and graphical codes extracted from the disk image by Freek Wiedijk— that is, the sequence of words arranged visually into line breaks, indentation, and stanzas, often…

    September 29, 2012
  • floresuprm: A Close Reading of William Gibson’s “Agrippa” (part 3 of 3) The link above is not to Agrippa, but to an important part of the poem: the linguistic and graphical codes extracted from the disk image by Freek Wiedijk— that is, the sequence of words arranged visually into line breaks, indentation, and stanzas, often…

    September 29, 2012
  • floresuprm: Reading Agrippa by William Gibson (part 2 of 3) What do we read when we read this famous poem? Put differently, where is the text of Agrippa? These are not simple questions to answer because this poem has been produced several ways, all of which capture certain intentions, whether authorial or of those who…

    September 29, 2012
  • floresuprm: “Agrippa” by William Gibson Agrippa as a Digital Object (part 1 of 3) Agrippa: A Book of the Dead (1992) is the first high-profile electronic poem, in part because it was written by William Gibson, a novelist famous for imagining cyberspace in the 1980s, in part because of its production as an electronic object…

    September 29, 2012
  • The threat freemium poses to what the video game industry now refers to as “physical media” has become so worrisome that traditional publishers like Ubisoft Entertainment SA (EPA:UBI) and Electronic Arts Inc. (Nasdaq:EA) have begun to introduce their own lineups of free-to-play titles either to complement their current games or to replace them entirely. Still,…

    September 29, 2012
  • Something For Nothing: How The Videogame Industry Is Adapting To A ?Freemium? World

    Something For Nothing: How The Videogame Industry Is Adapting To A ?Freemium? World futuristgerd: “Now that I’m in the ecosystem, I have to use Dropbox,” said Vineet Kumar, a professor at Harvard Business School currently working on a study of the freemium business model. “It’s just more convenient than any other option. Whereas with a…

    September 29, 2012
  • larmoyante: Original manuscript for Alice in Wonderland hand written and illustrated by Lewis Carroll, 1862

    September 28, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum