RafaelFajardo

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  • We were doing the building in the forest entirely with spider nets and wood, a lot of textile and fabric to start to push away the forest and use the forest as wall. It was 500sq m, so not too big, but there is a kind of porosity where you don’t know whether you’re inside…

    October 7, 2012
  • The same factors that make Chinese manufacturing so appealing to big companies like Apple—speed, flexibility, cheap parts and labour—make it a pirate’s paradise. Entire cities have evolved to manufacture a single off-brand product: Qiaotou makes buttons, Datang makes socks, Wengang makes pens. The result is a sort of collective innovation, each person playing a distinct…

    October 7, 2012
  • centuryofthechild: SAKAMPF board game. 1933 After 1933 all German children’s organizations were outlawed except for the officially sanctioned Hitler Youth, and the paramilitary overtones of German youth culture became more pronounced. These priorities were reinforced by Nazi-themed toys, books, and board games such as SAKAMPF, which prepared young boys for an active role in the…

    October 7, 2012
  • thisistheverge: Has the Prometheus universe been fused with Blade Runner’s? This can’t end well.

    October 7, 2012
  • WRO Art Center, Poland, Open Call for 2013 New Media Art Biennale

    WRO Art Center Open Call: PIONEERING VALUES 15th Media Art Biennale WRO 2013 Application deadline: 15 December 2012 www.wro2013.wrocenter.pl/entry The WRO Media Art Biennale is the major forum for new media art in Poland, and one of the leading international art events in Central Europe. Since its inception in 1989, WRO has been presenting art…

    October 7, 2012
  • prostheticknowledge: SOFTWARE – An Exhibition (1970)  Fascinating art catalogue of an exhibition which explores the creative potential of communication technologies, with ideas and approaches which are relevant today. Some hightlights: The first three images above refer to a project called ‘Seek’ by M.I.T. featuring an enclosed space filled with toy blocks that are placed by…

    October 7, 2012
  • If we’re going to get science policy right, it’s really important for us to study the economic benefit of open access and not accept the arguments of incumbents. Existing media companies claim that they need ever stronger and longer copyright protection and new, draconian laws to protect them, and meanwhile, new free ecosystems, like the…

    October 7, 2012
  • crisisgroup: Will Colombia have peace at last? | Miami Herald By Louise Arbour, Crisis Group’s President and CEO More than two generations of Colombians have suffered armed conflict, kidnappings, drug trafficking and violence. Now, a political solution to the Western Hemisphere’s oldest conflict may be in sight. Peace negotiations between the Colombian government and the…

    October 6, 2012
  • Mind-blowing digital GIF art

    kuvva: There are not many artists out there that use GIF as a medium to express themselves artistically. However, Matthew DiVitto shows that his design in combination with the magic of GIF loops gives his art a completely new dynamic to it. It takes him around 1 to 4 hours to create a piece depending…

    October 6, 2012
  • Unbundling the Classroom Experience

    dianakimball: This year—my sixth on campus, and my last—I decided it was finally time to take CS50, Harvard’s introductory computer science course. CS50 lectures happen twice a week in Sanders Theatre, a ridiculously majestic setting. Yet for all intents and purposes (and completely by choice), I’m taking the course online.  I’ve tried taking courses online before—I’ve…

    October 5, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum