RafaelFajardo

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  • curiositycounts: Whether today demands some much needed r&r or end-of week debauchery, don’t forget our previously discovered and wonderful challenge of “Phonestack”. Phone what?  A brilliant game (some call it social engineering masquerading as a bar game) that I think could completely recivilize dinner and social gatherings.  Here’s the deal: 1) As you arrive, each…

    October 27, 2012
  • The space of flows is absolutely not smooth. It looks like a data center, and the coal plant that powers it. It looks like Julian Assange’s room in the Ecuadorian Embassy in London. It looks like the Principality of Sealand. It looks like Sabu’s social housing unit on Manhattan’s Lower East Side. The landing from…

    October 27, 2012
  • sevensheaven: Mutant alien monster.

    October 27, 2012
  • uncrate: LG 84-Inch 4K 3D TV

    October 27, 2012
  • sanctuous: concept Mine Kafon This is the Mine Kafon By Massoud Hassani. Hassani, who grew up in Afganistan, has figured out a way to detonate the mines in his town so local people can use the land safely. He has designed a GPS integrated Mine Kafon Ball that rolls over mines and detonates them. The…

    October 26, 2012
  • thisistheverge: Crafting a bamboo phone: ADzero’s journey from concept to crowd-funding reality Are you ready for bespoke smartphones from indie companies?

    October 26, 2012
  • ronulicny: A DIY “Target” from 1970….pre-signed by JASPER JOHNS complete with brush and primary colored paints for you to do your own work….a collaboration of sorts if you will….I would so LOVE to own one of these….such a cool idea…. 🙂

    October 26, 2012
  • prostheticknowledge: Adrift by Tom Campbell  Interactive “non-game” places you in an adrift small boat in the middle of nowhere: In this boat simulator you have lost your sail and now adrift in the deep ocean. I chose two themes for this MiniLD. Taking the ‘Not-a-game’ theme and using the boat as more of an experience.…

    October 26, 2012
  • 99% Invisible: Episode 64- Derelict Dome

    99% Invisible: Episode 64- Derelict Dome 99percentinvisible: In the Cape Cod town of Woods Hole, buildings do not usually look like this: (Credit: Will Coley) Producer Katie Klocksin was pretty surprised when she came across it. She found a way inside. (Credit: JP Davidson) Katie started asking around about the Dome. She found it was…

    October 26, 2012
  • futurejournalismproject: I Don’t Usually Post Advertisements, But When I Do… DuckDuckGo, the privacy aware search engine, takes on Google over “search personalization” and the effect this has on the results we see when seeking information. The ad is spot on. As we increasingly drive our technologies to produce information “just for us”, and get just the…

    October 26, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum