RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • Drawing on his reading of Gregory Bateson and Jacques Derrida, Michael White became interested in the idea that the meaning we make of any experience comes from contrasting it with some other experience or set of experiences. No experience has meaning independent of other experiences. We make meaning through operations in which we say (or…

    November 19, 2012
  • [W]e may observe that the social sciences assume a doubly subordinate position, both under the hierarchy which is tending more and more to predominate, that of the natural sciences, and under the old hierarchy, today threatened by the rise in natural sciences and scientific values on the cultural stock exchange. Which explains why these disciplines…

    November 18, 2012
  • matthen: Draw some random points on a piece of paper and join them up to make a random polygon. Find all the midpoints and connecting them up to give a new shape, and repeat. The resulting shape will get smaller and smaller, and will tend towards an ellipse!  [code] [more]

    November 18, 2012
  • Tresset robot artist: Artist engineers robots to make art and save his own sanity. – Slate Magazine

    Tresset robot artist: Artist engineers robots to make art and save his own sanity. – Slate Magazine will be reading this later. it’s gotten some traction.

    November 18, 2012
  • But even these people, maybe *especially* these people, knew enough about technology not to trust it. When the Nerds Go Marching In – Alexis C. Madrigal – The Atlantic

    November 17, 2012
  • All these potential Edward Fords are evoked every time the script is read, like cinematic Schrödinger’s cats. But the instant any one director fixes it on film, the superpositioned versions will collapse and be gone forever. Michael Shannon, Terry Zwigoff, and the greatest unproduced screenplay: Edward Ford by Lem Dobbs. – Slate Magazine

    November 17, 2012
  • Edward Ford is one of the few works of art that tackles real, bone-deep, four-in-the-morning terrors. You might not have the talent you need. Success may no longer be available to you. Time will bury everything you care about. These are not things you want whispered in your ear on date night, and they don’t…

    November 17, 2012
  • prostheticknowledge: HOLO Magazine  Kickstarter project to fund publishing of premium-quality Arts + Tech magazine, by the people behind the excellent Creative Applications site: HOLO is a new magazine that explores the convergence of art, science and technology, brought to you by the team at CreativeApplications.Net (CAN). An extension to one of the most authoritative art…

    November 17, 2012
  • “Game day” was October 21. The election was still 17 days away, and this was a live action role playing (LARPing!) exercise that the campaign’s chief technology officer, Harper Reed, was inflicting on his team. “We worked through every possible disaster situation,” Reed said. “We did three actual all-day sessions of destroying everything we had…

    November 17, 2012
  • shoomlah: Atrus falling through the fissure, based loosely on the grossly-vectorized image of the Falling Man from the MYST box art.  I’ve been dying to draw this for ages.

    November 17, 2012
←Previous Page
1 … 1,046 1,047 1,048 1,049 1,050 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum