RafaelFajardo

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    • Dr Manhattan
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    • micro- nano- RPGs
    • Print Inventory
  • alecshao: Late Bloomers of the Arts For all of you who’ve felt even for a second that it’s ever too late:  1. Charles Bukowski had his first book published when he was 49 2. Leonard Cohen was 33 when his first album was released 3. Marina Abramovic’s career as an independent artist wasn’t solidified until…

    November 27, 2012
  • barelyconcealednuance: brianlucid: Download the free PDF edition of Digital_Humanities The book description from The MIT Press web site: Digital_Humanities is a compact, game-changing report on the state of contemporary knowledge production. Answering the question, “What is digital humanities?,” it provides an in-depth examination of an emerging field. This collaboratively authored and visually compelling volume explores…

    November 26, 2012
  • Making a Vibrator That Listens to Your Body This project has been an astonishing little journey. Many of my previous projects were characterized by an amazing outpouring of effort to build something highly intricate and ultimately invisible. This is the opposite kind of project. A little bit of work and a little custom design to…

    November 26, 2012
  • November 26, 2012
  • laureola: If you experience rejection today, Look at this. (via untitled-mag)

    November 26, 2012
  • Rhizome | Beyond the Surface: 15 Years of Desktop Aesthetics

    Rhizome | Beyond the Surface: 15 Years of Desktop Aesthetics towerofsleep: I think I may have posted this great piece about Adam Cruces’ Desktop Views project back in March when it was published, but here it is again.

    November 26, 2012
  • Would playing Wind Waker as a male protagonist really cause problems for Hoye’s daughter? Hoye doesn’t know and says he “probably can’t know. I did this because playing through Wind Waker is something my daughter and I like doing together, and because I think Maya deserves to have the game address her as herself. She’s…

    November 26, 2012
  • For the Artists – why we create

    rhaben: Why we create sentimental but not wrong.

    November 26, 2012
  • rendering-tools: Rafael Lozano-Hemmer (via hysysk)

    November 26, 2012
  • shrbr: P1100888 by we-make-money-not-art on Flickr.

    November 26, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum