RafaelFajardo

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  • Designers are liars all design is a lie

    jamesbranch: Thanks to @juspar who flagged this post on Sean Sturm’s blog which features the essay About the Word Design (Flusser, 1991) published in Eine Kleine Philosophie des Design (1993) a reference to either Coldcut or Mozart. Anyway… In it Flusser analyses the origins of the word ‘design’ and suggests that trickery and deception were…

    November 30, 2012
  • warrenellis: Always blog new potentially habitable super-Earths

    November 30, 2012
  • Lines of Enquiry: Designers are liars all design is a lie

    Lines of Enquiry: Designers are liars all design is a lie jamesbranch: Thanks to @juspar who flagged this post on Sean Sturm’s blog which features the essay About the Word Design (Flusser, 1991) published in Eine Kleine Philosophie des Design (1993) a reference to either Coldcut or Mozart. Anyway… In it Flusser analyses the origins…

    November 30, 2012
  • I wrote about Azealia Banks & Skrillex’s video games and net art for MTV O.

    I wrote about Azealia Banks & Skrillex’s video games and net art for MTV O.

    November 30, 2012
  • other-wordly: pronunciation | “sO-bRe-‘mA-sa

    November 30, 2012
  • studio630: Daphne Bavelier: Your brain on video games How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask. (Filmed at TEDxCHUV.) (Source: http://embed.ted.com/)

    November 30, 2012
  • #1ReasonWhy and Sexism in the Gaming Industry

    #1ReasonWhy and Sexism in the Gaming Industry heartbarf: alexleefitz: I’m sure this is already been talked about to death, but for the few who missed it: Women in the video game industry are using the hashtag #1ReasonWhy to give first hand accounts of the sexist bullshit they deal with as writers, programmers, etc. in the…

    November 30, 2012
  • MOMA acquires 14 games, for starters, for permanent collection

    November 29, 2012 | Collection & Exhibitions, Design Video Games: 14 in the Collection, for Starters Posted by Paola Antonelli, Senior Curator, Department of Architecture and Design We are very proud to announce that MoMA has acquired a selection of 14 video games, the seedbed for an initial wish list of about 40 to be…

    November 29, 2012
  • Dr. Manhattan makes shadow puppets with hyper-cubes

    Dr. Manhattan makes shadow puppets with hyper-cubes, by Rafael Fajardo. Made with Paper

    November 29, 2012
  • [ SKRILLEX QUEST ]

    [ SKRILLEX QUEST ] fun, yeah!

    November 29, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum