RafaelFajardo

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  • I sat down at a laptop to try my hand at running a sweatshop. To a bouncy techno soundtrack, the boss floor manager, who keenly evoked Hitler, spewed insults and directions—”Lazybones! How are you today? Shh-h-h-h. I don’t care!”—and the orders started pouring in for shoes, shirts, hats, and bags. I selected an adult worker,…

    December 9, 2012
  • Alan Moore On The Subversive History Of Comics

    technoccult: Klint Finley Wired published Alan Moore’s contribution to Occupy Comics, an essay of the history of comics as subversion: In the derivation of the word cartoon itself we see the art-form’s insurrectionary origins: during the tumults and upheavals of a volatile seventeenth century Italy, it became both expedient and popular to scrawl satirical depictions…

    December 9, 2012
  • To get beyond all of this, our industry needs to find and foster Renaissance men and women. People with a built-in, burning desire to learn continuously, to create, to collaborate and experiment Advertising is Dead, Long Live Advertising, Part 4 of 4 « BBH Labs

    December 9, 2012
  • What it is Tapestry is a portable collection of beautifully designed, short, tappable stories. The stories are presented inside an iPhone and iPad app — in a simple, clean, distraction free reading environment. The stories Starting with stories from New York Times best selling author Robin Sloan, The Oatmeal and others, your collection will grow…

    December 8, 2012
  • What it is Tapestry is a portable collection of beautifully designed, short, tappable stories. The stories are presented inside an iPhone and iPad app — in a simple, clean, distraction free reading environment. The stories Starting with stories from New York Times best selling author Robin Sloan, The Oatmeal and others, your collection will grow…

    December 8, 2012
  • How Mesh Networks Connected Sandy Victims To The Outside World

    technoccult: Klint Finley Becky Kazansky writes: Through a mesh network first launched in November 2011 through a local nonprofit, residents after the storm were able to alert people to their needs over social media and check up on relatives. Access is limited and the network could, at the time, support only about 100-150 connections simultaneously.…

    December 8, 2012
  • How Mesh Networks Connected Sandy Victims To The Outside World

    technoccult: Klint Finley Becky Kazansky writes: Through a mesh network first launched in November 2011 through a local nonprofit, residents after the storm were able to alert people to their needs over social media and check up on relatives. Access is limited and the network could, at the time, support only about 100-150 connections simultaneously.…

    December 8, 2012
  • (via Advertising is Dead, Long Live Advertising, Part 3 of 4 « BBH Labs)

    December 8, 2012
  • One thing to do now: learn a little about code We wouldn’t expect someone to write a great TV spot if they had no concept of how one was made, would we? If you can’t already write code yet, don’t worry, but it’s worth finding out what different programming languages are for, at a minimum.…

    December 8, 2012
  • (via Advertising is Dead, Long Live Advertising’, Part 1 of 4. « BBH Labs)

    December 8, 2012
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum