RafaelFajardo

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  • If Mattel has such a right or obligation, should recordings be prescreened before they are uploaded to servers for Mom and Dad to hear? In some cases, “That sounds like something you should talk to a grown-up about” may be appropriate, but what if the child already is talking to a grown-up – the one…

    December 14, 2016
  • Game Development Shenanigans!

    Game Development Shenanigans! one of my students has started to blog her game development process!

    December 13, 2016
  • All bags and persons are subject to search (at Coors Field)

    December 13, 2016
  • thank you @bansheepress for this articulation. @uofdenver Art School is proud of you

    December 7, 2016
  • December 4, 2016
  • generative books for Do Not Press [•]

    generative books for Do Not Press [•] a year ago – December of 2015 – we returned to Denver after a six month sabbatical spent in Central and South America. During the sabbatical I fell out of the pattern of creating an annual thanksgiving Do Not Press edition. In the year since then I have created…

    December 4, 2016
  • generative books for Do Not Press [•]

    generative books for Do Not Press [•]

    a year ago – December of 2015 – we returned to Denver after a six month sabbatical spent in Central and South America. During the sabbatical I fell out of the pattern of creating an annual thanksgiving Do Not Press edition. In the year since then I have created several small editions but not a…

    December 4, 2016
  • live media archeology at the studio, party like it’s 1999! (at Bindery on Blake)

    December 3, 2016
  • Come by the studio tonight, 2901 Blake St, Denver #firstfriday #rino (at Bindery on Blake)

    December 2, 2016
  • Esteban and I looking for @dinosaurparty in the hippest place in town (at Pon Pon)

    November 26, 2016
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum