RafaelFajardo

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  • By repeatedly insisting that free software should be “free as in speech, not as in beer,” FOSS advocates attempt to make software a matter of expression, not property. Without a doubt, freedom of speech and the importance of private property are among liberalism’s most cherished tenets, but in the case of intellectual property these tenets…

    January 11, 2013
  • By repeatedly insisting that free software should be “free as in speech, not as in beer,” FOSS advocates attempt to make software a matter of expression, not property. Without a doubt, freedom of speech and the importance of private property are among liberalism’s most cherished tenets, but in the case of intellectual property these tenets…

    January 11, 2013
  • jomc: Technology has changed considerably during the 25 years that I served. I read extensively during my term of incarceration, but reading about technology felt a bit like reading about typing. Regardless of how much I read, I wouldn’t grasp the power of technology until I started using it. Forget the power, I don’t even…

    January 11, 2013
  • jomc: Technology has changed considerably during the 25 years that I served. I read extensively during my term of incarceration, but reading about technology felt a bit like reading about typing. Regardless of how much I read, I wouldn’t grasp the power of technology until I started using it. Forget the power, I don’t even…

    January 11, 2013
  • The Cloud Machine (by @ksobecka) – A Personalized Weather Modification Prototype

    The Cloud Machine (by @ksobecka) – A Personalized Weather Modification Prototype The Cloud Machine – A Personalized Weather Modification Prototype While airship construction is not generally within the purview of media artists, a recent project by Karolina Sobecka makes a compelling case for floating personalized weather modification devices up towards the stratosphere. The Cloud Machine is a…

    January 11, 2013
  • The Cloud Machine (by @ksobecka) – A Personalized Weather Modification Prototype

    The Cloud Machine (by @ksobecka) – A Personalized Weather Modification Prototype The Cloud Machine – A Personalized Weather Modification Prototype While airship construction is not generally within the purview of media artists, a recent project by Karolina Sobecka makes a compelling case for floating personalized weather modification devices up towards the stratosphere. The Cloud Machine is a…

    January 11, 2013
  • Critical Making – we make money not art

    Critical Making – we make money not art A handmade book project by Garnet Hertz in the field of critical technical practice and critically-engaged maker culture. Critical making is defined by Ratto as exploring how hands-on productive work – making – can supplement and extend critical reflection on the relations between digital technologies and society. It also…

    January 11, 2013
  • Critical Making – we make money not art

    Critical Making – we make money not art A handmade book project by Garnet Hertz in the field of critical technical practice and critically-engaged maker culture. Critical making is defined by Ratto as exploring how hands-on productive work – making – can supplement and extend critical reflection on the relations between digital technologies and society. It also…

    January 11, 2013
  • enochliew: Monopoly pieces by Hasbro On February 5, the original piece with the lowest votes will be gone, replaced by one of the five new pieces.

    January 11, 2013
  • dinosaurparty: (via Spaceteam: Cooperative iPhone and iPad Party Game) Spaceteam is my new favorite party game! I’m all about synchronous multiplayer these days, and Spaceteam is chock full of that social dynamic stuff that makes that whole genre so interesting. But more importantly, it’s a game about YELLING and SPACE. The premise is simple. Two to…

    January 11, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum