RafaelFajardo

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  • via @stoweboyd: ““Every time I type a web address into my browser, I don’t need to be taken to a fully immersive, cross-platform, interactive viewing experience,” said San Diego office manager Keith Boscone. “I don’t want to take a moment to provide my feedback, open a free account, become part of a growing online community,…

    January 17, 2013
  • The Encyclopedia of Human-Computer Interaction, 2nd Ed

    The Encyclopedia of Human-Computer Interaction, 2nd Ed

    January 17, 2013
  • The Encyclopedia of Human-Computer Interaction, 2nd Ed

    The Encyclopedia of Human-Computer Interaction, 2nd Ed

    January 17, 2013
  • Q: How, when and why you decide to start making videogames? Curry: Dan Pinchbeck and I have been working together in a variety of media since 2003. Then Dan started writing his Phd on First Person Shooters and decided to ask the question- what would happen to a game if you stripped all of the…

    January 17, 2013
  • I think people are ready for games that do something more – games that can touch you, speak to you and give you a deeply emotional and profound experience. My only surprise that it’s taken so long for these types of games to appear. Jessica Curry (via notgames)

    January 17, 2013
  • bashford: Matterport is a 3D scanner that allows anyone to create digital models of interior spaces quickly, easily, and automatically. Scan your space using a Matterport scanner. Upload to the cloud, where our software automatically creates and emails you a link to your 3D model. Explore, measure, and share your space with our web viewer.…

    January 15, 2013
  • bashford: Matterport is a 3D scanner that allows anyone to create digital models of interior spaces quickly, easily, and automatically. Scan your space using a Matterport scanner. Upload to the cloud, where our software automatically creates and emails you a link to your 3D model. Explore, measure, and share your space with our web viewer.…

    January 15, 2013
  • our global game jam location is now at capacity #ggj_DU #ggj2013

    January 15, 2013
  • thisistheverge: America’s first bookless public library will look ‘like an Apple Store’ Bexar County, Texas says that it will open the first 100 percent digital public library system in the country, unveiling plans for its first location this past week. The plan has been in the works for a while, headed up by Bexar County…

    January 14, 2013
  • If going for two when down eight is a winning strategy, why doesn’t anyone do it? Because—just as in the case of punting on a short fourth down—kicking the PAT minimizes the chance you’ll look dumb. As SportsQuant’s David Annis explains, the extra-point strategy decreases your chances of losing in regulation while increasing your overall…

    January 14, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum