One example this week is the reaction to an article by Ian Bogost at the Atlantic. Bogost asks a perfectly intellectual question about the direction of the gaming medium, about whether the focus on characters at the expense of expressive systems was a bad choice. His is a question analogous to any that a literary critic would ask about whether the novel had gone wrong (as they do from time to time). In any other medium such a question would be a cause for debate, for thought, for response essays and so on. Mostly, however, what Ian Bogost sees in response is a variety of hysterical responses accusing him of trying to kill Videogames.