We use capsule colliders with two-legged characters in 3D games. But that doesn’t quite work for four-legged characters. Cancienne is extrapolating on how to capture the sinewy movement of dogs at play.
We use capsule colliders with two-legged characters in 3D games. But that doesn’t quite work for four-legged characters. Cancienne is extrapolating on how to capture the sinewy movement of dogs at play.