Most videogames fail.


mikebithell:

Make your game for mobile.
Make your game for console.
Make your game for anything but PC.
Make your game for PC first.
Make your game free to play.
Make your game $60.
Make your game $20.
Make your game shareware.
Make your game on facebook.
Make your game appeal to youtubers.
Make your game into a gif on twitter.
Make your game about a male protagonist!
Make your game about a female protagonist!
Make your game about a rectangle!
Make your game with Unity.
Make your game with Game Maker.
Make your game with Twine.
Make your game a card game.
Make your game after 20 failed attempts to make a game.
Make your game at age 12.
Make your game innovative.
Make your game in a popular genre.
Make your game efficiently.
Make your game over ten years.
Make your game an MMORPG.
Make your game an emotive puzzle platformer.
Make your game have ‘simulator’ in the title.
Make your game a Doom clone.
Make your game in Canada.
Make your game in Austin, Texas.
Make your game while being embedded in indie culture.
Make your game alone in the dark.
Make your game with a buddy.
Make your game with 1000 buddies, all across the world.
Make your game too big to fail.
Make your game too small to fail.
Make your game with your own money.
Make your game with a publisher.

.. And statistically, your game is still fighting the odds. Luck, and repeated failure, are good ways to beat the odds, but we are all absolutely capable of screwing this up.

(sorry, read one too many ‘5 ways to guarantee success’ articles this month)

(morose motherfucker)