MoMA is not transforming into a moderne video arcade per se. Rather, these acquisitions make up one of many recent curatorial initiatives seeking to preserve some of the there-one-year-gone-the-next design forms of the late 20th and early 21st century, from KidRobot’s Munny toy to the ubiquitous @ sign. Although some might caution that MoMA is opening a can of interactive worms, given intellectual property issues and playback device concerns, the institution’s current generation of curators see these games’ inclusion as essential to the museum’s purpose.