Miyamoto: At first, when we hardly put in any hints, the testers’ faces looked angry. *laughing* But they had good reactions when they solved the part they were working on. When they looked back on the part they were having difficulty with, they remembered the struggle as fun. When we increased the number of hints and made it easy, it became boring for them, so we decreased the amount again. There were people who’d get stuck on one part and never make it out, and people who, like I mentioned before, would fool around and try something different and get through right away. People’s personalities shone through. (via GlitterBerri » The Men Who Made Zelda – Staff Interview) via Devin Monnens