It’s easy to see Slots as an admission that Zynga’s design philosophy of “repackage XP grinding in a variety of brightly colored wrappers” is finally starting to wear thin for the social network set. And it’s quite heartwarming, actually, to think that someone within Zynga must have had the epiphany that “If the mechanics of our game boil down to rewarding players for pushing a button at the same semi-random intervals that would result in wins on a slot machine, maybe it’s time for us to be honest and present our game as a slot machine simulator so we can target players who are actually interested in that kind of interaction.”

0 XP: The Zynga Counterrevolution (via dropouthangoutspaceout)

Didn’t Jese Schell make a suggestion about this in his DICE Net talk?