In 2008, she began a design exercise that expanded into a series called “The Mechanic Is the Message” — analog (not video) games that use game mechanics, boards, pieces, and rules to help a player think through hard problems. Her game “The New World” was an attempt to explain U.S. slavery, and the experiences of the people caught in it, to her young daughter. “Síochán leat” (Gaelic for “peace be with you”) explores the complex history of Ireland and the Irish diaspora. (via Let’s play Mexican Kitchen Worker | ideas.ted.com)
