“I’m all about mixing generative art and code with figurative work,” says George. “I want to be like a figure painter with code. That’s why a 3D scanner to me is really powerful, because it turns people into data that I can manipulate.” By tweaking the code, George is able to create an abstract yet highly expressive representation of the human form. George achieved the effect by writing all the camera calibration and code in openFrameworks, which allowed him to take advantage of the new open source KinectCommonBridge library he helped develop while serving as the first artist-in-residence at Microsoft Research.