Jason Rohrer is admittedly a personal hero of mine. He manages to say something with games that is concise while at the same time being abstracted from the thing he is actually talking about. I suppose one could write an essay about any of his games (as opposed to say anything ever released by Nitrome ever) so I’ll go the opposite route and say what the game brings up for me as simply as I can manage: A search for elusive eudaimonia amidst a backdrop of responsibility, punctuated by the joy of friendship / family and capped with the grief of loss. As moving and rewarding a piece of art as any of the great works of our time, I predict Jason Rohrer will be hailed as maybe the most important figure in interactive art of the 00’s.