fyprocessing:

themajorproject:

Interesting discovery.

I just discovered something quite exciting, or exciting to my mind at any rate, others may be of a different opinion.

I’ve been playing around with the NyARToolkit again this afternoon, just trying to get a better feel for how it works.  Just out of interest I tried scribbling over one of my markers to see how much I could disrupt it before it stopped being detected by the webcam, kind of inspired by Adam Harvey’s CV Dazzle Project .  

The first photo shows my scribbled marker, which the software is still picking up.  I have to say I was surprised at how much I was able to scribble over it and still have it detected.  This made me wonder how far from the original marker I could get and still have the software detect it.  The second and third images show one of my original markers and a hand-drawn copy of it.

When I tried it with the webcam I found that the software detected the hand-drawn marker pretty well – although I’d say it probably wasn’t quite as accurate as the printed one.  Still I was impressed by how well it was able to track it.  It made me wonder what possibilities there are for making AR Markers – does it have to be a printed piece of paper?  Clearly not – a hand drawn one will work.  Could it be three dimensional?  Photographed?

This discovery excites me because I see one of the biggest reasons for not using this kind of Augmented Reality marker is the aesthetics.  I don’t like their technical, QR code appearance.  But if there was a way to make the markers more… analogue… there might be something interesting there.

I know there are also programs available online that can be used to train the software to create custom markers.  I might have a go with one of them and see just how far from a QR code the markers can get.  I know that Aurasma for example doesn’t need these markers – working with image recognition and geo-tagging.

I’m still not really sure yet exactly what I want to do for this project – other than what I mentioned before about experimenting in the space between digital and analog, physical and ephemeral.  As I’ve said before, I don’t want to repeat old mistakes by getting too caught up trying to make the technology work; so I’m very aware at this point that I can’t get too carried away with it.  Having said that, after having spent the past few weeks focusing so much on my essay I’m enjoying just playing with Processing for now – it’s helping to get the creative juices flowing once more!