Fuse Commentary: The Brave New World of Videogame Art » The Arts Fuse
It used to be that only media companies with deep pockets had the resources to produce a complex and engaging videogame, says Philip Tan, the executive director of Massachusetts Institute of Technology’s GAMBIT game lab, but thanks to a proliferation of affordable production tools, the founders of Tale of Tales can produce a half a dozen artful and provocative gaming titles assisted by a handful of collaborators, allowing their unique (and not necessarily profitable) handiwork to shine. “The purpose of Tale of Tales,” the website states, “is to create elegant and emotionally rich interactive entertainment. We explicitly want to cater to people who are not enchanted by most contemporary computer games, or who wouldn’t mind more variety in their gameplay experiences.”