Fuse Commentary: The Brave New World of Videogame Art » The Arts Fuse
Perhaps we shouldn’t be asking whether or not videogames are art, but whether or not art is increasingly influenced by videogame principles. For instance, New York’s Eric Zimmerman’s game Sixteen Tons, which premiered at the Kai Lin art gallery in February 2010, appears to be a straightforward game of strategy but quickly morphs into a surprisingly meditation on commerce, cooperation, and social networks. And Brenda Brathwaite’s holocaust game similarly splits gameplay into a surface strategy and a much deeper, darker challenge.